Golduck in Elite Redux
#055 · Water / Psychic · see locations below
WaterPsychic
Abilities
Cloud Nine, Sage Power, Drizzle (hidden)
Base stats
Compared with the official games
- Stats Sp. Atk 95 → 115 (total 500 → 520)
- Type Water → Water / Psychic
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Weather Control, Psychic Mind, Swift Swim
- What the innates do: Weather Control — Negates all weather based moves from enemies. · Psychic Mind — Boosts Psychic-type moves by 1.2x, or 1.5x when under 1/3 HP. · Swift Swim — This Pokémon's Speed gets a 1.5x boost if rain is active.
- Abilities you pick one of: Cloud Nine — Clears weather and prevents its effects. · Sage Power — Ups Special Attack by 50% and locks move. · Drizzle — Summons rain on entry. Lasts 8 turns.
- Tutor moves: Agility, Aqua Tail, Attract, Aura Sphere, Aurora Beam, Blizzard, Bubble, Calm Mind, Confuse Ray, Disable, Dive, Eerie Spell, Endure, Flash, Flip Turn, Focus Blast, Foresight, Giga Impact, Heal Block, Helping Hand, Hidden Power, Hydro Pump, Hyper Beam, Ice Beam, Ice Punch, Icy Wind, Life Dew, Light Screen, Metronome, Miracle Eye, Nasty Plot, Protect, Psybeam, Psychic, Psychic Noise, Psychic Terrain, Psyshock, Rain Dance, Rest, Return, Secret Power, Sleep Talk, Soak, Substitute, Surf, Topsy-Turvy, Water Pulse, Weather Ball, Zen Headbutt
- Egg groups: Water 1 / Field
- Height 1.7 m, weight 76.6 kg
Where to find Golduck
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bubble Beam Forcefully sprays bubbles that hit repeatedly. | Water | Spec | 25 | 100 | 20 |
| 1 | Fury Swipes Rakes the foe with sharp claws, etc., 2 to 5 times. | Normal | Phys | 25 | 100 | 15 |
| 1 | Scratch Scratches the foe with sharp claws. | Normal | Phys | 40 | 100 | 20 |
| 1 | Tail Whip Wags the tail to lower the foe's Defense. | Normal | Stat | — | 100 | 20 |
| 1 | Water Sport The user becomes soaked to raise resistance to fire. | Water | Stat | — | 100 | 15 |
| 17 | Aqua Jet Priority +1. Strikes first by dashing at the foe at a high speed. | Water | Phys | 40 | 100 | 20 |
| 17 | Psywave Priority +1. Quick wave of psychic energy. Has +1 priority. | Psychic | Spec | 40 | 100 | 15 |
| 17 | Screech Emits a screech to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 20 |
| 17 | Sharpen Sharpens its edges to boost Attack and Crit. | Normal | Stat | — | — | 20 |
| 24 | Hypnosis A hypnotizing move that may induce sleep. | Psychic | Stat | — | 60 | 20 |
| 24 | Meditate Meditates peacefully to raise Attack and SpDef. | Psychic | Stat | — | — | 20 |
| 24 | Psych Up Copies the foe's effect(s) and gives to the user. | Normal | Stat | — | — | 10 |
| 24 | Twin Beam Hits twice. | Psychic | Spec | 45 | 100 | 10 |
| 24 | Yawn Lulls the foe into yawning, then sleeping next turn. | Normal | Stat | — | — | 10 |
| 37 | Amnesia Forgets about something and sharply raises Sp. Def. | Psychic | Stat | — | — | 20 |
| 37 | Confusion A psychic attack that causes confusion. | Psychic | Spec | 50 | 100 | 20 |
| 37 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 37 | Signal Beam A strange beam attack that may confuse the foe. | Bug | Spec | 85 | 100 | 15 |
| 37 | Wonder Room Attack and SpAtk stats are swapped for 5 turns. | Psychic | Stat | — | — | 10 |
| 46 | Brine Deals Super Effective damage vs Water. | Water | Spec | 70 | 100 | 10 |
| 46 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 46 | Scald Shoots boiling water at the foe. May inflict a burn. | Water | Spec | 75 | 100 | 15 |
| 46 | Simple Beam A beam that changes the foe's ability to Simple. | Normal | Stat | — | 100 | 15 |
| 46 | Stored Power The higher the user's stats the more damage caused. | Psychic | Spec | 20 | 100 | 10 |
| 46 | Wake-Up Slap Powerful against sleeping foes, but also heals them. | Fighting | Phys | 100 | 100 | 10 |
| 51 | Barrier Forms the Psychic Terrain into a powerful barrier. | Psychic | Stat | — | — | 20 |
| 51 | Kinesis Priority +1. Animates the foe's item, surprising them. | Psychic | Stat | — | 100 | 10 |
| 51 | Synchronoise An odd shock wave that Matches user's second type. | Psychic | Spec | 95 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|