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#055 · Emerald Imperium

Golduck in Emerald Imperium

Water / Psychic — where to catch it, what it learns, and how it differs from the official games.

Compared with the official games

  • Stats Sp. Atk 95 → 100, Speed 85 → 100 (total 500 → 520)
  • Type Water → Water / Psychic
  • Abilities gains Neuroforce and loses Damp

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Golduck in other guides

The same Pokémon, as 17 other hacks change it:

Where to find Golduck

AreaMethodLevel
Route 110Super Rod20-45
Route 129Surf5-355% rare
Route 130Super Rod25-45
Route 130Super Rod25-45
Route 130Super Rod25-455% rare
Safari Zone SouthwestSurf20-35

Level-up moves

LvMoveTypeCatPowAccPP
1Aqua Jet
Strikes first by dashing at the foe at a high speed.
WaterPhys4010020
1Me First
Executes the foe's attack with greater power.
NormalStat20
1Scald On evolution
Shoots boiling water at the foe. May inflict a burn.
WaterSpec8010015
1Scald
Shoots boiling water at the foe. May inflict a burn.
WaterSpec8010015
1Scratch
Scratches the foe with sharp claws.
NormalPhys4010035
1Tail Whip
Wags the tail to lower the foe's Defense.
NormalStat10030
4Tail Whip
Wags the tail to lower the foe's Defense.
NormalStat10030
7Water Gun
Squirts water to attack the foe.
WaterSpec4010025
10Confusion
A psychic attack that may cause confusion.
PsychicSpec5010025
13Fury Swipes
Rakes the foe with sharp claws, etc., 2 to 5 times.
NormalPhys1810015
16Water Pulse
Attacks with ultrasonic waves. May confuse the foe.
WaterSpec6010020
19Disable
Psychically disables one of the foe's moves.
NormalStat10020
22Screech
Emits a screech to sharply reduce the foe's Defense.
NormalStat8540
25Zen Headbutt
Hits with a strong head- butt. May cause flinching.
PsychicPhys8010015
28Aqua Tail
The user swings its tail like a wave to attack.
WaterPhys9010010
31Soak
Sprays water at the foe making it Water-type.
WaterStat10020
33Psychic
A powerful psychic attack that may lower Sp. Def.
PsychicSpec9010010
36Psych Up
Copies the foe's effect(s) and gives to the user.
NormalStat10
41Nasty Plot
Thinks bad thoughts to sharply boost Sp. Atk.
DarkStat20
46Hydro Pump
Blasts water at high power to strike the foe.
WaterSpec110805
51Wonder Room
Defense and Sp. Def stats are swapped for 5 turns.
PsychicStat10

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (42)

#Move · where to get itTypePow
TM01Focus Punch
Fighting150
TM03Flip Turn
Water60
TM04Calm Mind
Psychic
TM07Snowscape
Ice
TM13Ice Beam
Ice90
TM14Blizzard
Ice110
TM16Light Screen
Psychic
TM18Rain Dance
Water
TM21Icy Wind
Ice55
TM23Iron Tail
Steel100
TM28Dig
Ground80
TM29Psychic
Psychic90
TM31Brick Break
Fighting75
TM34Teleport
Psychic
TM40Aerial Ace
Flying60
TM52Focus Blast
Fighting120
TM55Expanding Force
Psychic80
TM56Power-Up Punch
Fighting40
TM65Shadow Claw
Ghost80
TM72Psyshock
Psychic80
TM78Low Sweep
Fighting60
TM83Scald
Water80
TM85Future Sight
Psychic120
TM87Low Kick
Fighting1
TM94Trailblaze
Grass50
TM112Ice Punch
Ice75
TM120Liquidation
Water85
TM121Hydro Pump
Water110
TM125Zen Headbutt
Psychic80
TM132Knock Off
Dark65
TM133Power Gem
Rock80
TM141Nasty Plot
Dark
TM143Aura Sphere
Fighting80
TM158Body Slam
Normal85
TM160Water Pulse
Water60
TM166Psychic Noise
Psychic75
TM168Vacuum Wave
Fighting40
HM03Surf
Water90
HM04Strength
Normal80
HM05Flash
Electric60
HM06Rock Smash
Fighting60
HM07Waterfall
Water80