Hisuian Electrode
Electric / Grass · Ball Pokémon — first seen in Generation I.
Showing the official games. Pick a ROM hack to see how it changes this Pokémon, or compare all of them.
Base stats
| Stat | Base | Min | Max |
|---|---|---|---|
| HP | 60 | 230 | 324 |
| Attack | 50 | 94 | 218 |
| Defense | 70 | 130 | 262 |
| Sp. Attack | 80 | 148 | 284 |
| Sp. Defense | 80 | 148 | 284 |
| Speed | 150 | 274 | 438 |
Min and max are at level 100: the minimum is 0 IVs, 0 EVs and a hindering nature, the maximum 31 IVs, 252 EVs and a beneficial nature. Shedinja's HP is always 1 whatever the formula says.
Type defences
Damage Hisuian Electrode takes from each attacking type.
Evolution
Methods are the current official ones. A ROM hack may change them — trade evolutions especially; the guide table below says which do.
Other forms
Moves
Hisuian Electrode is not in any of the 16 official games this site covers (Red & Blue through Ultra Sun & Ultra Moon), so there is no learnset here yet.
Where to find it in the official games
Not obtainable in the wild in any of the 16 official games this site covers. In those games it has to be evolved, traded or bred — or it belongs to a game whose data is not here yet.
Where to find it in the ROM hacks
1 guide on this site put it somewhere you can catch it. Areas link to that guide's own route page, with its own rates and levels.
| Guide | Where |
|---|---|
| Pokemon Kanto Expansion Pak Hisuian | Bills GardenGrass · Lv 52 · 5.1% |
Compare official Hisuian Electrode with the ROM hacks →
In the 11 guides that include it
Changed in 9 of 11 guides: retyped in 6, stats in 7, abilities in 5, evolution in 1.
Every ROM hack on this site that has Hisuian Electrode, and what it did to it. Guides that changed something are first. Click one for that version's full page — locations, moveset and TMs.
| Guide | Type | Total | Abilities | |
|---|---|---|---|---|
| Emerald Rogue | Changed | Electric→ElectricGrass | 490 | Soundproof, Static, Aftermath |
| Radical Red | Changed | Electric→ElectricGrass | 510 +20 +5 Attack, +15 Sp. Atk | Soundproof, Static, Reckless + Reckless − Aftermath |
| Lazarus Evolves at Leaf Stone | Changed | ElectricGrass | 490 -5 Attack, +15 Sp. Atk, -10 Speed | Seed Sower, Static, Aftermath + Seed Sower |
| Pokémon Odyssey | Changed | Electric→ElectricGrass | 505 +15 +5 Sp. Atk, +10 Speed | Soundproof, Static − Aftermath |
| Elite Redux | Changed | ElectricGrass | 510 +20 +20 Sp. Atk | Terminal Velocity, Sap Sipper, Momentum |
| Pokémon Emerald Imperium | Changed | Electric→ElectricGrass | 510 +20 +5 Attack, +15 Sp. Atk | Soundproof, Static, Reckless + Reckless − Aftermath |
| Pokémon Polished Crystal | Changed | Electric→ElectricGrass | 490 | Soundproof, Static, Aftermath |
| Pokémon SoothingSilver | Changed | Electric→ElectricGrass | 500 +10 +5 Defense, +5 Sp. Def | Soundproof, Static − Aftermath |
| Pokemon Kanto Expansion Pak | Changed | ElectricGrass | 480 -10 -10 Speed | — |
| Pokémon Soulgold | Unchanged | ElectricGrass | 490 | Soundproof, Static, Aftermath |
| Pokémon Heart & Soul | Unchanged | ElectricGrass | 490 | Soundproof, Static, Aftermath |
Pokédex entries
What each game says about it, in the games' own words.
| Red / Blue / LeafGreen | It stores electric energy under very high pressure. It often explodes with little or no provocation. |
| Yellow | Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion. |
| Gold / HeartGold | It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding. |
| Silver | It stores an over flowing amount of electric energy inside its body. Even a small shock makes it explode. |
| Crystal | The more energy it charges up, the faster it gets. But this also makes it more likely to explode. |
| Ruby | ELECTRODE eats electricity in the atmosphere. On days when lightning strikes, you can see this POKéMON exploding all over the place from eating too much electricity. |
| Sapphire | One of ELECTRODE’s characteristics is its attraction to electricity. It is a problematical POKéMON that congregates mostly at electrical power plants to feed on electricity that has just been generated. |
| Emerald | They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities. |
| FireRed / X | It explodes in response to even minor stimuli. It is feared, with the nickname of “The Bomb Ball.” |
| Diamond / Pearl / Platinum / Black / White / Black 2 / White 2 | It is known to drift on winds if it is bloated to bursting with stored electricity. |
| SoulSilver / Y | It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode. |
| Omega Ruby | Electrode eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokémon exploding all over the place from eating too much electricity. |
| Alpha Sapphire | One of Electrode’s characteristics is its attraction to electricity. It is a problematical Pokémon that congregates mostly at electrical power plants to feed on electricity that has just been generated. |
Names in other languages
| Japanese | マルマイン |
| Japanese (Rōmaji) | Marumine |
| German | Lektrobal |
| French | Électrode |
| Spanish | Electrode |
| Italian | Electrode |
| Korean | 붐볼 |
| Chinese (Simplified) | 顽皮雷弹 |
| Chinese (Traditional) | 頑皮雷彈 |
Official data here is present-day reference data from PokéAPI, not a snapshot of any one game's era — the Fairy type and hidden abilities arrived partway through the series, so a difference against an older game can belong to the series rather than to that ROM hack.