Electrode (Hisui) in Emerald Imperium
Electric / Grass — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
Against the base species it is built from:
- Stats Attack 50 → 55, Sp. Atk 80 → 95 (total 490 → 510)
- Type Electric → Electric / Grass
- Abilities gains Reckless and loses Aftermath
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Electrode (Hisui) in other guides
The same Pokémon, as 3 other hacks change it:
Where to find Electrode (Hisui)
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Absorb An attack that absorbs half the damage inflicted. | Grass | Spec | 25 | 100 | 25 |
| 1 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 1 | Thunder Shock An electrical attack that may paralyze the foe. | Electric | Spec | 40 | 100 | 30 |
| 4 | Sonic Boom Launches shock waves that always inflict 20 HP damage. | Normal | Spec | 1 | 90 | 20 |
| 6 | Eerie Impulse Exposes the foe to a pulse that sharply cuts Sp. Atk. | Electric | Stat | — | 100 | 15 |
| 9 | Shock Wave A fast and unavoidable electric attack. | Electric | Spec | 60 | — | 20 |
| 11 | Magical Leaf Attacks with a strange leaf that cannot be evaded. | Grass | Spec | 60 | — | 20 |
| 13 | Screech Emits a screech to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 40 |
| 16 | Charge Beam Fires a beam of electricity. May raise Sp. Atk. | Electric | Spec | 50 | 100 | 10 |
| 19 | Swift Sprays star-shaped rays that never miss. | Normal | Spec | 60 | — | 20 |
| 22 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 24 | Self-Destruct Inflicts severe damage but makes the user faint. | Normal | Phys | 100 | 100 | 5 |
| 27 | Mega Drain | Grass | Spec | 60 | 100 | 15 |
| 29 | Light Screen Creates a wall of light that lowers Sp. Atk damage. | Psychic | Stat | — | — | 30 |
| 33 | Magnet Rise The user levitates with electromagnetism. | Electric | Stat | — | — | 10 |
| 36 | Discharge Zaps the foes with electri- city. May paralyze them. | Electric | Spec | 80 | 100 | 15 |
| 40 | Explosion Inflicts severe damage but makes the user faint. | Normal | Phys | 150 | 100 | 5 |
| 44 | Giga Drain An attack that steals half the damage inflicted. | Grass | Spec | 75 | 100 | 10 |
| 48 | Mirror Coat Counters the foe's special attack at double the power. | Psychic | Spec | 1 | 100 | 20 |
| 53 | Chloroblast A user-hurting blast of amassed chlorophyll. | Grass | Spec | 120 | 100 | 15 |
| 57 | Court Change The user swaps effects on either side of the field. | Normal | Stat | — | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (27)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM09 | Bullet Seed | Grass | 25 |
| TM12 | Taunt | Dark | — |
| TM16 | Light Screen | Psychic | — |
| TM18 | Rain Dance | Water | — |
| TM19 | Giga Drain | Grass | 75 |
| TM20 | Hyper Voice | Normal | 90 |
| TM22 | Solar Beam | Grass | 120 |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM33 | Reflect | Psychic | — |
| TM34 | Teleport | Psychic | — |
| TM46 | Thief | Dark | 60 |
| TM53 | Energy Ball | Grass | 90 |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Rising Voltage | Electric | 70 |
| TM64 | Explosion | Normal | 150 |
| TM73 | Thunder Wave | Electric | — |
| TM74 | Gyro Ball | Steel | 1 |
| TM86 | Grass Knot | Grass | 1 |
| TM91 | Flash Cannon | Steel | 80 |
| TM92 | Volt Switch | Electric | 70 |
| TM99 | Wild Charge | Electric | 90 |
| TM126 | Weather Ball | Normal | 50 |
| TM130 | Seed Bomb | Grass | 80 |
| TM139 | Foul Play | Dark | 95 |
| TM163 | Supercell Slam | Electric | 120 |
| HM05 | Flash | Electric | 60 |