Runerigus
#867 · Pokémon: Wishes of Tomorrow · unchanged from the official games

Runerigus

GroundGhostWandering Spirit

In Wishes of Tomorrow: Not in the wild: evolve Yamask (Galar) through a story event after taking 49 or more damage in one hit. Its type (Ground / Ghost), base stats (total 483) and abilities are the same as in the official games.

Level-up moves 19

LvMoveTypeCatPowAccPP
1Astonish
An attack that may shock the foe into flinching.
GhostPhys3010015
1Haze
Creates a black haze that eliminates all stat changes.
IceStat——30
1Night Shade
Inflicts damage identical to the user's level.
GhostSpec110015
1Protect
Evades attack, but may fail if used in succession.
NormalStat——10
1Scary Face
Frightens with a scary face to sharply reduce Speed.
NormalStat—10010
1Shadow Claw On evolution
Strikes with a shadow claw. High critical-hit ratio.
GhostPhys7010015
1Shadow Claw
Strikes with a shadow claw. High critical-hit ratio.
GhostPhys7010015
12Disable
For 4 turns, prevents foe from using last used move.
NormalStat—10020
16Brutal Swing
Violently swings around to hurt everyone nearby.
DarkPhys6010020
20Crafty Shield
Evades status moves for one turn.
FairyStat——10
24Hex
Does double damage if the foe has a status problem.
GhostSpec6510010
28Mean Look
Fixes the foe with a mean look that prevents escape.
NormalStat——5
32Slam
Slams the foe with a long tail, vine, etc.
NormalPhys807520
38Curse
A move that functions differently for GHOSTS.
GhostStat——10
44Shadow Ball
Hurls a black blob that may lower the foe's Sp. Def.
GhostSpec8010015
50Earthquake
A powerful quake that hits all other POKéMON.
GroundPhys10010010
56Guard Split
Averages changes to Defense and Sp. Def with the foe.
PsychicStat——10
56Power Split
Averages changes to Attack and Sp. Atk with the foe.
PsychicStat——10
62Destiny Bond
If the user faints, the foe is also made to faint.
GhostStat——5

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 22

#Move · where to get itTypePow
TM04Calm Mind
Nowhere in the region hands this one out — the game doesn't say where it comes from
Psychic—
TM10Hidden Power
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal60
TM12Taunt
Nowhere in the region hands this one out — the game doesn't say where it comes from
Dark—
TM15Hyper Beam
National Park
Normal150
TM17Protect
Walnut Woods
Normal—
TM18Rain Dance
Nowhere in the region hands this one out — the game doesn't say where it comes from
Water—
TM20Safeguard
Tradewind Department Store
Normal—
TM21Frustration
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal1
TM26Earthquake
National Park
Ground100
TM27Return
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal1
TM29Psychic
Tradewind Town
Psychic90
TM30Shadow Ball
Munen Tunnel
Ghost80
TM37Sandstorm
Nowhere in the region hands this one out — the game doesn't say where it comes from
Rock—
TM39Rock Tomb
Nowhere in the region hands this one out — the game doesn't say where it comes from
Rock60
TM42Facade
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal70
TM43Secret Power
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal70
TM44Rest
Nowhere in the region hands this one out — the game doesn't say where it comes from
Psychic—
TM45Attract
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal—
TM46Thief
Nowhere in the region hands this one out — the game doesn't say where it comes from
Dark60
TM48Skill Swap
Nowhere in the region hands this one out — the game doesn't say where it comes from
Psychic—
TM56Nasty Plot
Nowhere in the region hands this one out — the game doesn't say where it comes from
Dark—
TM58Earth Power
Nowhere in the region hands this one out — the game doesn't say where it comes from
Ground90

Where to find Runerigus

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Move tutors: Endure, Rock Slide, Snore