Runerigus in Emerald Imperium
Ground / Ghost — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Abilities gains Shadow Shield
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Runerigus in other guides
The same Pokémon, as 5 other hacks change it:
Where to find Runerigus
| Area | Method | Level | |
|---|---|---|---|
| Magma Hideout 3F Room 1 | Grass | 40-50 | |
| Magma Hideout 3F Room 2 | Grass | 40-50 | |
| Magma Hideout 4F | Grass | 40-50 | |
| Mt. Pyre 1F | Grass | 35-40 | 5% rare |
| Mt. Pyre 2F | Grass | 35-40 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Protect Evades attack, but may fail if used in succession. | Normal | Stat | — | — | 10 |
| 1 | Scary Face Frightens with a scary face to sharply reduce Speed. | Normal | Stat | — | 100 | 10 |
| 1 | Shadow Claw On evolution Strikes with a shadow claw. High critical-hit ratio. | Ghost | Phys | 80 | 100 | 15 |
| 1 | Shadow Claw Strikes with a shadow claw. High critical-hit ratio. | Ghost | Phys | 80 | 100 | 15 |
| 1 | Shadow Sneak Extends the user's shadow to strike first. | Ghost | Phys | 40 | 100 | 30 |
| 4 | Haze Creates a black haze that eliminates all stat changes. | Ice | Stat | — | — | 30 |
| 8 | Night Shade Inflicts damage identical to the user's level. | Ghost | Spec | 1 | 100 | 15 |
| 12 | Disable Psychically disables one of the foe's moves. | Normal | Stat | — | 100 | 20 |
| 14 | Will-O-Wisp Inflicts a burn on the foe with intense fire. | Fire | Stat | — | 85 | 15 |
| 16 | Brutal Swing Violently swings around to hurt everyone nearby. | Dark | Phys | 60 | 100 | 20 |
| 20 | Crafty Shield Evades status moves for one turn. | Fairy | Stat | — | — | 10 |
| 24 | Hex Does double damage if the foe has a status problem. | Ghost | Spec | 65 | 100 | 10 |
| 28 | Mean Look Fixes the foe with a mean look that prevents escape. | Normal | Stat | — | — | 5 |
| 32 | Slam Slams the foe with a long tail, vine, etc. | Normal | Phys | 80 | 100 | 20 |
| 38 | Curse A move that functions differently for GHOSTS. | Ghost | Stat | — | — | 10 |
| 44 | Shadow Ball Hurls a black blob that may lower the foe's Sp. Def. | Ghost | Spec | 80 | 100 | 15 |
| 50 | Earthquake A powerful quake, but has no effect on flying foes. | Ground | Phys | 100 | 100 | 10 |
| 56 | Guard Split Averages changes to Defense and Sp. Def with the foe. | Psychic | Stat | — | — | 10 |
| 56 | Power Split Averages changes to Attack and Sp. Atk with the foe. | Psychic | Stat | — | — | 10 |
| 62 | Destiny Bond If the user faints, the foe is also made to faint. | Ghost | Stat | — | — | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (31)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind | Psychic | — |
| TM12 | Taunt | Dark | — |
| TM18 | Rain Dance | Water | — |
| TM26 | Earthquake | Ground | 100 |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM37 | Sandstorm | Rock | — |
| TM39 | Rock Tomb | Rock | 60 |
| TM46 | Thief | Dark | 60 |
| TM53 | Energy Ball | Grass | 90 |
| TM59 | Dragon Pulse | Dragon | 85 |
| TM61 | Will-O-Wisp | Fire | — |
| TM65 | Shadow Claw | Ghost | 80 |
| TM67 | Poltergeist | Ghost | 110 |
| TM71 | Stone Edge | Rock | 100 |
| TM76 | Stealth Rock | Rock | — |
| TM79 | Dark Pulse | Dark | 80 |
| TM80 | Rock Slide | Rock | 75 |
| TM86 | Grass Knot | Grass | 1 |
| TM96 | Bulldoze | Ground | 60 |
| TM105 | Body Press | Fighting | 80 |
| TM106 | Trick Room | Psychic | — |
| TM124 | Pain Split | Normal | — |
| TM125 | Zen Headbutt | Psychic | 80 |
| TM128 | Hex | Ghost | 65 |
| TM132 | Knock Off | Dark | 65 |
| TM134 | Rock Blast | Rock | 25 |
| TM140 | Iron Defense | Steel | — |
| TM141 | Nasty Plot | Dark | — |
| TM142 | Earth Power | Ground | 90 |
| TM149 | Phantom Force | Ghost | 90 |