#183 · Pokémon: Wishes of Tomorrow · unchanged from the official games
Marill
WaterFairyThick Fat, Huge Power, Sap Sipper (hidden)
In Wishes of Tomorrow: First found in Route 2 (Surf, Lv 12-22), and in 1 more area. Its type (Water / Fairy), base stats (total 250) and abilities are the same as in the official games. 8 of its 17 level-up moves are new compared with Pokémon Emerald, including Helping Hand and Charm.
Level-up moves 17
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Defense Curl Curls up to conceal weak spots and raise Defense. | Normal | Stat | — | — | 40 |
| 1 | Helping Hand Boosts the power of ally recipient's moves. | Normal | Stat | — | — | 20 |
| 1 | Rollout An attack lasting 5 turns with rising intensity. | Rock | Phys | 30 | 90 | 20 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 1 | Tail Whip Wags the tail to lower the foe's Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 6 | Bubble Beam Forcefully sprays bubbles that may lower Speed. | Water | Spec | 65 | 100 | 20 |
| 9 | Charm Charms the foe and sharply reduces its Attack. | Fairy | Stat | — | 100 | 20 |
| 12 | Slam Slams the foe with a long tail, vine, etc. | Normal | Phys | 80 | 75 | 20 |
| 15 | Bounce Bounces up, then down the next turn. May paralyze. | Flying | Phys | 85 | 85 | 5 |
| 19 | Aqua Tail The user swings its tail like a wave to attack. | Water | Phys | 90 | 90 | 10 |
| 21 | Play Rough Plays rough with the foe. May lower Attack. | Fairy | Phys | 90 | 90 | 10 |
| 24 | Aqua Ring Forms a veil of water that restores HP. | Water | Stat | — | — | 20 |
| 27 | Rain Dance Boosts the power of Water- type moves for 5 turns. | Water | Stat | — | — | 5 |
| 30 | Hydro Pump Blasts water at high power to strike the foe. | Water | Spec | 110 | 80 | 5 |
| 33 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 15 |
| 36 | Superpower Boosts strength sharply, but lowers abilities. | Fighting | Phys | 120 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 27
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Nowhere in the region hands this one out — the game doesn't say where it comes from | Fighting | 150 |
| TM03 | Water Pulse Nowhere in the region hands this one out — the game doesn't say where it comes from | Water | 60 |
| TM06 | Toxic Nowhere in the region hands this one out — the game doesn't say where it comes from | Poison | — |
| TM07 | Hail Nowhere in the region hands this one out — the game doesn't say where it comes from | Ice | — |
| TM10 | Hidden Power Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 60 |
| TM13 | Ice Beam Rebel Base | Ice | 90 |
| TM14 | Blizzard Walnut Woods | Ice | 110 |
| TM16 | Light Screen Tradewind Department Store | Psychic | — |
| TM17 | Protect Walnut Woods | Normal | — |
| TM18 | Rain Dance Nowhere in the region hands this one out — the game doesn't say where it comes from | Water | — |
| TM21 | Frustration Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 1 |
| TM23 | Iron Tail Nowhere in the region hands this one out — the game doesn't say where it comes from | Steel | 100 |
| TM27 | Return Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 1 |
| TM28 | Dig Munen Village | Ground | 80 |
| TM31 | Brick Break Nowhere in the region hands this one out — the game doesn't say where it comes from | Fighting | 75 |
| TM32 | Double Team Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | — |
| TM42 | Facade Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 70 |
| TM43 | Secret Power Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 70 |
| TM44 | Rest Nowhere in the region hands this one out — the game doesn't say where it comes from | Psychic | — |
| TM45 | Attract Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | — |
| TM54 | Play Rough Nowhere in the region hands this one out — the game doesn't say where it comes from | Fairy | 90 |
| TM59 | Knock Off Nowhere in the region hands this one out — the game doesn't say where it comes from | Dark | 65 |
| HM03 | Surf Nowhere in the region hands this one out — the game doesn't say where it comes from | Water | 90 |
| HM04 | Strength Munen Tunnel | Normal | 80 |
| HM06 | Rock Smash Walnut Woods | Fighting | 40 |
| HM07 | Waterfall Nowhere in the region hands this one out — the game doesn't say where it comes from | Water | 80 |
| HM08 | Dive Nowhere in the region hands this one out — the game doesn't say where it comes from | Water | 80 |
Where to find Marill
| Area | Method | Level | |
|---|---|---|---|
| Route 2 | Surf | 12-22 | |
| National Park | Grass | 12-17 | 5% rare |
| National Park | Surf | 15-20 |
Other changes in this game
- Egg moves: Present, Amnesia, Future Sight, Belly Drum, Perish Song, Supersonic, Aqua Jet, Superpower, Refresh, Body Slam, Water Sport, Muddy Water, Camouflage
- Move tutors: Body Slam, Defense Curl, Endure, Ice Punch, Icy Wind, Mega Kick, Mega Punch, Mud-Slap, Seismic Toss, Snore, Swift
- Evolves into Azumarill at Level 18