Marill in Pokémon Emerald Rogue
#183 · Water / Fairy · see locations below
WaterFairy
Abilities
Thick Fat, Huge Power, Sap Sipper (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Tutor moves: Amnesia, Blizzard, Body Slam, Brick Break, Bulldoze, Charm, Chilling Water, Dig, Disarming Voice, Double-Edge, Draining Kiss, Encore, Endure, Facade, Fake Tears, Fling, Focus Punch, Grass Knot, Helping Hand, Hidden Power, Hydro Pump, Hyper Voice, Ice Beam, Ice Punch, Ice Spinner, Icy Wind, Knock Off, Light Screen, Liquidation, Metronome, Misty Explosion, Misty Terrain, Mud Shot, Mud-Slap, Muddy Water, Play Rough, Protect, Rain Dance, Rest, Sleep Talk, Snowscape, Substitute, Surf, Swift, Take Down, Tera Blast, Trailblaze, Water Pulse, Waterfall, Whirlpool
Where to find Marill
| Area | Method | Level | |
|---|---|---|---|
| Mountain 1 — Hoenn | Fairy-theme rooms | — | |
| Waterfront 0 — Hoenn | Water-theme rooms | — | |
| Urban 1 — Hoenn | Fairy-theme rooms | — | |
| Urban 0 — Kanto | Water-theme rooms | — | |
| Urban 0 — Kanto | Fairy-theme rooms | — | |
| Cave 0 — Johto | Fairy-theme rooms | — | |
| Waterfront 0 — Johto | Water-theme rooms | — | |
| Route 205 — Sinnoh | Water-theme rooms | — | |
| Route 212 — Sinnoh | Water-theme rooms | — | |
| Route 210 — Sinnoh | Fairy-theme rooms | — | |
| Route 209 — Sinnoh | Fairy-theme rooms | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Defense Curl Curls up to conceal weak spots and raise Defense. | Normal | Stat | — | — | 40 |
| 1 | Helping Hand Boosts the power of the recipient's moves. | Normal | Stat | — | 100 | 20 |
| 1 | Rollout An attack lasting 5 turns with rising intensity. | Rock | Phys | 30 | 90 | 20 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 1 | Tail Whip Wags the tail to lower the foe's Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 6 | Bubble Beam Forcefully sprays bubbles that may lower Speed. | Water | Spec | 65 | 100 | 20 |
| 9 | Charm Charms the foe and sharply reduces its Attack. | Fairy | Stat | — | 100 | 20 |
| 12 | Slam Slams the foe with a long tail, vine, etc. | Normal | Phys | 80 | 75 | 20 |
| 15 | Bounce Bounces up, then down the next turn. May paralyze. | Flying | Phys | 85 | 85 | 5 |
| 19 | Aqua Tail The user swings its tail like a wave to attack. | Water | Phys | 90 | 90 | 10 |
| 21 | Play Rough Plays rough with the foe. May lower Attack. | Fairy | Phys | 90 | 90 | 10 |
| 24 | Aqua Ring Forms a veil of water that restores HP. | Water | Stat | — | — | 20 |
| 27 | Rain Dance Boosts the power of Water- type moves for 5 turns. | Water | Stat | — | — | 5 |
| 30 | Hydro Pump Blasts water at high power to strike the foe. | Water | Spec | 110 | 80 | 5 |
| 33 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 15 |
| 36 | Superpower Boosts strength sharply, but lowers abilities. | Fighting | Phys | 120 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|