Marill
#183 · Pokémon Omega Ruby Origins · changed in this game

Marill

WaterFairyThick Fat, Huge Power

In Omega Ruby Origins: First found in Meteor Falls (Grass, Lv 5-30), and in 9 more areas. Its type (Water / Fairy) and base stats (total 250) are the same as in the official games. Abilities: it loses Sap Sipper. 6 of its 14 level-up moves are new compared with Pokémon Ruby & Sapphire, including Charm and Slam.

Level-up moves 14

LvMoveTypeCatPowAccPP
1Rollout
An attack lasting 5 turns with rising intensity.
RockPhys309020
1Tackle
Charges the foe with a full- body tackle.
NormalPhys4010035
1Tail Whip
Wags the tail to lower the foe's DEFENSE.
NormalStat010030
1Water Gun
Squirts water to attack the foe.
WaterSpec4010025
3Defense Curl
Curls up to conceal weak spots and raise DEFENSE.
NormalStat0040
6Bubble Beam
Forcefully sprays bubbles that may lower SPEED.
WaterSpec6510020
9Charm
Charms the foe and sharply reduces its ATTACK.
NormalStat010020
12Slam
Slams the foe with a long tail, vine, etc.
NormalPhys807520
15Bounce
Bounces up, then down the next turn. May paralyze.
FlyingPhys85855
19Aqua Jet
deals damage and has a priority.
WaterPhys4010020
21Play Rough
Has a 10 chance to lower the target's Attack.
FairyPhys909010
27Hydro Pump
Blasts water at high power to strike the foe.
WaterSpec110805
33Double-Edge
A life-risking tackle that also hurts the user.
NormalPhys12010015
36Superpower
Boosts strength sharply, but lowers abilities.
FightingPhys1201005

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Marill

AreaMethodLevel
Meteor FallsGrass5-30
Route 102Grass5-35
Route 111Grass5-35
Route 114Grass5-30
Route 114Rock Smash5-25
Route 116Grass13-14
Route 117Grass5-35
Route 118Grass5-30
Route 118Surf5-28
Route 119Grass5-34
Route 119Surf5-30
Route 120Grass5-35
Safari Zone Section 3Grass5-35
Safari Zone Section 3Surf5-30

Other changes in this game

  • Evolves into Azumarill at Level 18
  • Can be taught by TM or HM: Power-up P., Water Pulse, Toxic, Hail, Grass Knot, Hidden Power, Ice Beam, Blizzard, Protect, Rain Dance, Frustration, Iron Tail, Return, Dig, Brick Break, Double Team, Scald, Facade, Secret Power, Rest, Surf, Strength, Rock Smash, Waterfall, Dive