#115 · Pokémon Timeless Diamond & Spaceless Pearl · changed in this game
Rapidash
FireRun Away, Flash Fire
In Timeless Diamond & Spaceless Pearl: First found in Route 206 (Advance Radar (FireRed Cartridge), Lv 18-19), and in 2 more areas. Its type (Fire) and base stats (total 500) are the same as in the official games. Abilities: it loses Flame Body. 3 of its 17 level-up moves are new compared with Pokémon Diamond & Pearl, including Tackle and Double Kick.
Level-up moves 17
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Megahorn Using its tough and impressive horn, the user rams into the foe with no letup. | Bug | Phys | 120 | 85 | 10 |
| 1 | Poison Jab The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | Poison | Phys | 80 | 100 | 20 |
| 1 | Quick Attack The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | Normal | Phys | 40 | 100 | 30 |
| 1 | Growl The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. | Normal | Stat | — | 100 | 40 |
| 1 | Tackle A physical attack in which the user charges and slams into the foe with its whole body. | Normal | Phys | 40 | 100 | 35 |
| 1 | Tail Whip The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. | Normal | Stat | — | 100 | 30 |
| 1 | Ember The foe is attacked with small flames. The target may also be left with a burn. | Fire | Spec | 40 | 100 | 25 |
| 15 | Double Kick The foe is quickly kicked twice in succession using both feet. | Fighting | Phys | 30 | 100 | 30 |
| 20 | Agility The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | Psychic | Stat | — | — | 30 |
| 25 | Flame Wheel The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn. | Fire | Phys | 60 | 100 | 25 |
| 30 | Stomp The foe is stomped with a big foot. It may also make the target flinch. | Normal | Phys | 65 | 100 | 20 |
| 35 | Fire Spin The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. | Fire | Spec | 35 | 85 | 15 |
| 40 | Fury Attack The foe is jabbed repeatedly with a horn or beak two to five times in a row. | Normal | Phys | 15 | 85 | 20 |
| 43 | Bounce The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | Flying | Phys | 85 | 85 | 5 |
| 49 | Take Down A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | Normal | Phys | 90 | 85 | 20 |
| 56 | Fire Blast The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | Fire | Spec | 110 | 85 | 5 |
| 63 | Flare Blitz The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. | Fire | Phys | 120 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 28
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic | Poison | — |
| TM10 | Swift | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM21 | Frustration | Normal | — |
| TM22 | Solar Beam | Grass | 120 |
| TM23 | Iron Tail | Steel | 100 |
| TM27 | Return | Normal | — |
| TM32 | Double Team | Normal | — |
| TM35 | Flamethrower | Fire | 90 |
| TM38 | Fire Blast | Fire | 110 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM50 | Overheat | Fire | 130 |
| TM58 | Endure | Normal | — |
| TM61 | Will-O-Wisp | Fire | — |
| TM68 | Giga Impact | Normal | 150 |
| TM75 | Swords Dance | Normal | — |
| TM78 | Captivate | Normal | — |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM84 | Poison Jab | Poison | 80 |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| HM04 | Strength | Normal | 80 |
Where to find Rapidash
| Area | Method | Level | |
|---|---|---|---|
| Route 206 | Advance Radar (FireRed Cartridge) | 18-19 | |
| Route 206 | Advance Radar (LeafGreen Cartridge) | 18-19 | |
| Route 207 | Advance Radar (FireRed Cartridge) | 7 | |
| Route 207 | Advance Radar (LeafGreen Cartridge) | 7 | |
| Route 227 | Walking (Morning) | 55-57 | |
| Route 227 | Walking (Day) | 55-57 |
Other changes in this game
- Egg moves: Horn Drill, Thrash, Double-Edge, Hypnosis, Morning Sun