#014 · Pokémon Timeless Diamond & Spaceless Pearl · changed in this game
Bibarel
NormalWaterSimple, Unaware
In Timeless Diamond & Spaceless Pearl: First found in Route 208 (Walking (Morning), Lv 19-22), and in 12 more areas. Its type (Normal / Water) and base stats (total 410) are the same as in the official games. Abilities: it loses Moody. 5 of its 17 level-up moves are new compared with Pokémon Diamond & Pearl, including Aqua Jet and Taunt.
Level-up moves 17
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Aqua Jet The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | Water | Phys | 40 | 100 | 20 |
| 1 | Tackle A physical attack in which the user charges and slams into the foe with its whole body. | Normal | Phys | 40 | 100 | 35 |
| 1 | Growl The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. | Normal | Stat | — | 100 | 40 |
| 5 | Defense Curl The user curls up to conceal weak spots and raise its Defense stat. | Normal | Stat | — | — | 40 |
| 9 | Rollout The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | Rock | Phys | 30 | 90 | 20 |
| 13 | Headbutt The user attacks with its head. It may make the foe flinch. | Normal | Phys | 70 | 100 | 15 |
| 15 | Water Gun The foe is blasted with a forceful shot of water. | Water | Spec | 40 | 100 | 25 |
| 18 | Taunt The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | Dark | Stat | — | 100 | 20 |
| 23 | Hyper Fang The user bites hard on the foe with its sharp front fangs. It may also make the target flinch. | Normal | Phys | 80 | 90 | 15 |
| 28 | Yawn The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | Normal | Stat | — | — | 10 |
| 33 | Take Down A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | Normal | Phys | 90 | 85 | 20 |
| 38 | Super Fang The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half. | Normal | Phys | — | 90 | 10 |
| 43 | Swords Dance A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Normal | Stat | — | — | 20 |
| 48 | Amnesia The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. | Psychic | Stat | — | — | 20 |
| 53 | Superpower The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense. | Fighting | Phys | 120 | 100 | 5 |
| 58 | Curse A move that works differently for the Ghost type than for all the other types. | Ghost | Stat | — | — | 10 |
| 63 | Double-Edge A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | Normal | Phys | 120 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 45
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM03 | Water Pulse | Water | 60 |
| TM06 | Toxic | Poison | — |
| TM10 | Swift | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | — |
| TM23 | Iron Tail | Steel | 100 |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM27 | Return | Normal | — |
| TM28 | Dig | Ground | 80 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM32 | Double Team | Normal | — |
| TM34 | Shock Wave | Electric | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM46 | Thief | Dark | 60 |
| TM56 | Fling | Dark | — |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Endure | Normal | — |
| TM68 | Giga Impact | Normal | 150 |
| TM73 | Thunder Wave | Electric | — |
| TM75 | Swords Dance | Normal | — |
| TM76 | Stealth Rock | Rock | — |
| TM78 | Captivate | Normal | — |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM86 | Grass Knot | Grass | — |
| TM87 | Swagger | Normal | — |
| TM88 | Pluck | Flying | 60 |
| TM90 | Substitute | Normal | — |
| HM01 | Cut | Normal | 50 |
| HM03 | Surf | Water | 90 |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 40 |
| HM07 | Waterfall | Water | 80 |
| HM08 | Rock Climb | Rock | 80 |
Where to find Bibarel
| Area | Method | Level | |
|---|---|---|---|
| Route 208 | Walking (Morning) | 19-22 | |
| Route 208 | Walking (Day) | 19-22 | |
| Route 208 | Walking (Night) | 19-22 | |
| Route 209 | Walking (Morning) | 20-23 | |
| Route 209 | Walking (Day) | 20-23 | |
| Route 209 | Walking (Night) | 20-23 | |
| Route 210 (Northern segment) | Walking (Morning) | 31-34 | |
| Route 210 (Northern segment) | Walking (Day) | 31-34 | |
| Route 210 (Northern segment) | Walking (Night) | 31-34 | |
| Route 212 (Southern segment) | Walking (Morning) | 29-31 | |
| Route 212 (Southern segment) | Walking (Day) | 29-31 | |
| Route 212 (Southern segment) | Walking (Night) | 29-31 | |
| Valor Lakefront | Walking (Morning) | 28-31 | |
| Valor Lakefront | Walking (Day) | 28-31 | |
| Valor Lakefront | Walking (Night) | 28-31 | |
| Great Marsh (Area 1) | Walking (Morning) | 32-34 | |
| Great Marsh (Area 1) | Walking (Day) | 32-34 | |
| Great Marsh (Area 1) | Walking (Night) | 32-34 | |
| Great Marsh (Area 2) | Walking (Morning) | 32-34 | |
| Great Marsh (Area 2) | Walking (Day) | 32-34 | |
| Great Marsh (Area 2) | Walking (Night) | 32-34 | |
| Great Marsh (Area 3) | Walking (Morning) | 32-34 | |
| Great Marsh (Area 3) | Walking (Day) | 32-34 | |
| Great Marsh (Area 3) | Walking (Night) | 32-34 | |
| Great Marsh (Area 4) | Walking (Morning) | 32-34 | |
| Great Marsh (Area 4) | Walking (Day) | 32-34 | |
| Great Marsh (Area 4) | Walking (Night) | 32-34 | |
| Great Marsh (Area 5) | Walking (Morning) | 32-34 | |
| Great Marsh (Area 5) | Walking (Day) | 32-34 | |
| Great Marsh (Area 5) | Walking (Night) | 32-34 | |
| Great Marsh (Area 6) | Walking (Morning) | 32-34 | |
| Great Marsh (Area 6) | Walking (Day) | 32-34 | |
| Great Marsh (Area 6) | Walking (Night) | 32-34 | |
| Lake Valor | Walking | 38-41 | |
| Lake Valor | Advance Radar (FireRed Cartridge) | 40-41 | |
| Lake Valor | Advance Radar (LeafGreen Cartridge) | 40-41 | |
| Sendoff Spring | Walking (Morning) | 52-55 | |
| Sendoff Spring | Walking (Day) | 52-55 | |
| Sendoff Spring | Walking (Night) | 52-55 |
Other changes in this game
- Egg moves: Quick Attack, Skull Bash, Fury Swipes, Mud Sport, Odor Sleuth, Water Sport