Bibarel in Blaze Black 2 & Volt White 2
#400 · Normal / Water · see locations below
NormalWater
Abilities
Simple, Moody, Moody (hidden)
Base stats
Compared with the official games
- Stats HP 79 → 84, Attack 85 → 90, Defense 60 → 65, Sp. Def 60 → 65, Speed 71 → 76 (total 410 → 435)
- Abilities loses Unaware
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black 2 / White 2, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Moveset: Bibarel’s Water Gun has been replaced by Aqua Tail.
In the Vanilla version
Everything above is the Complete version. In Vanilla, its abilities are Simple, Unaware, Moody; base stats are 79 / 85 / 60 / 55 / 60 / 71.
Where to find Bibarel
| Area | Method | Level | |
|---|---|---|---|
| Abundant Shrine | Hidden Grotto #1 (uncommon) | 38-43 | |
| Village Bridge | Grass | 41-43 | |
| Village Bridge | Grass | 41-43 | |
| Village Bridge | Doubles Grass | 44-46 | |
| Village Bridge | Doubles Grass | 44-46 | |
| Route 3 | Hidden Grotto #2 (common) | 65-70 | |
| Route 1 | Doubles Grass | 69-70 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Growl Lowers the target’s Attack by one stage. | Normal | Stat | — | 100 | 40 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 50 | 100 | 35 |
| 5 | Growl Lowers the target’s Attack by one stage. | Normal | Stat | — | 100 | 40 |
| 9 | Defense Curl Raises user’s Defense by one stage. | Normal | Stat | — | — | 40 |
| 13 | Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Phys | 30 | 90 | 20 |
| 15 | Water Gun Inflicts regular damage with no additional effect. | Water | Spec | 40 | 100 | 25 |
| 18 | Headbutt Has a chance to make the target flinch. | Normal | Phys | 70 | 100 | 15 |
| 23 | Hyper Fang Has a chance to make the target flinch. | Normal | Phys | 80 | 90 | 15 |
| 28 | Yawn Target sleeps at the end of the next turn. | Normal | Stat | — | — | 10 |
| 33 | Amnesia Raises the user’s Special Defense by two stages. | Psychic | Stat | — | — | 20 |
| 38 | Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Phys | 90 | 85 | 20 |
| 43 | Super Fang Inflicts damage equal to half the target’s HP. | Normal | Phys | — | 90 | 10 |
| 48 | Superpower Lowers the user’s Attack and Defense by one stage after inflicting damage. | Fighting | Phys | 120 | 100 | 5 |
| 53 | Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Stat | — | — | 10 |
| 58 | Double-Edge** New to this hack User receives 1/3 the damage inflicted in recoil. | Normal | Phys | 120 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (40)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Same place as Black 2 / White 2 | Poison | — |
| TM10 | Hidden Power Relic Passage — in an item ball | Normal | 1 |
| TM11 | Sunny Day Same place as Black 2 / White 2 | Fire | — |
| TM12 | Taunt Same place as Black 2 / White 2 | Dark | — |
| TM13 | Ice Beam Same place as Black 2 / White 2 | Ice | 95 |
| TM14 | Blizzard Same place as Black 2 / White 2 | Ice | 120 |
| TM15 | Hyper Beam Same place as Black 2 / White 2 | Normal | 150 |
| TM17 | Protect Village Bridge — in an item ball | Normal | — |
| TM18 | Rain Dance Same place as Black 2 / White 2 | Water | — |
| TM21 | Frustration Same place as Black 2 / White 2 | Normal | — |
| TM24 | Thunderbolt Chargestone Cave — in an item ball | Electric | 95 |
| TM25 | Thunder Same place as Black 2 / White 2 | Electric | 120 |
| TM27 | Return Same place as Black 2 / White 2 | Normal | — |
| TM28 | Dig Same place as Black 2 / White 2 | Ground | 80 |
| TM30 | Shadow Ball Strange House — in an item ball | Ghost | 80 |
| TM32 | Double Team Route 2 — in an item ball | Normal | — |
| TM42 | Facade Same place as Black 2 / White 2 | Normal | 70 |
| TM44 | Rest Same place as Black 2 / White 2 | Psychic | — |
| TM45 | Attract Same place as Black 2 / White 2 | Normal | — |
| TM46 | Thief Same place as Black 2 / White 2 | Dark | 40 |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM49 | Echoed Voice Same place as Black 2 / White 2 | Normal | 40 |
| TM55 | Scald Same place as Black 2 / White 2 | Water | 80 |
| TM56 | Fling Same place as Black 2 / White 2 | Dark | — |
| TM57 | Charge Beam Same place as Black 2 / White 2 | Electric | 50 |
| TM67 | Retaliate Same place as Black 2 / White 2 | Normal | 70 |
| TM68 | Giga Impact Same place as Black 2 / White 2 | Normal | 150 |
| TM73 | Thunder Wave Same place as Black 2 / White 2 | Electric | — |
| TM78 | Bulldoze Desert Resort — in an item ball | Ground | 60 |
| TM83 | Work Up Same place as Black 2 / White 2 | Normal | — |
| TM86 | Grass Knot Lostlorn Forest — in an item ball | Grass | — |
| TM87 | Swagger Route 9 — in an item ball | Normal | — |
| TM88 | Pluck Castelia Gatehouse — given to you | Flying | 60 |
| TM90 | Substitute Giant Chasm — in an item ball | Normal | — |
| TM94 | Rock Smash Same place as Black 2 / White 2 | Fighting | 40 |
| HM01 | Cut Same place as Black 2 / White 2 | Grass | 60 |
| HM03 | Surf Same place as Black 2 / White 2 | Water | 95 |
| HM04 | Strength Same place as Black 2 / White 2 | Rock | 75 |
| HM05 | Waterfall Undella Town — given to you | Water | 80 |
| HM06 | Dive Victory Road — given to you | Water | 80 |