#092 · Pokémon Timeless Diamond & Spaceless Pearl · changed in this game
Banette
GhostInsomnia, Frisk
In Timeless Diamond & Spaceless Pearl: First found in Old Chateau (Advance Radar (Ruby Cartridge), Lv 21), and in 3 more areas. Its type (Ghost) and base stats (total 455) are the same as in the official games. Abilities: it loses Cursed Body. 2 of its 14 level-up moves are new compared with Pokémon Diamond & Pearl: Astonish and Role Play.
Level-up moves 14
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Astonish The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | Ghost | Phys | 30 | 100 | 15 |
| 1 | Screech An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. | Normal | Stat | — | 85 | 40 |
| 1 | Night Shade The user makes the foe see a mirage. It inflicts damage matching the user’s level. | Ghost | Spec | — | 100 | 15 |
| 1 | Spite The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | Ghost | Stat | — | 100 | 10 |
| 16 | Will-O-Wisp The user shoots a sinister, bluish white flame at the foe to inflict a burn. | Fire | Stat | — | 85 | 15 |
| 19 | Shadow Sneak The user extends its shadow and attacks the foe from behind. This move always goes first. | Ghost | Phys | 40 | 100 | 30 |
| 22 | Feint Attack The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | Dark | Phys | 60 | — | 20 |
| 26 | Curse A move that works differently for the Ghost type than for all the other types. | Ghost | Stat | — | — | 10 |
| 30 | Shadow Ball The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. | Ghost | Spec | 80 | 100 | 15 |
| 34 | Role Play The user mimics the foe completely, copying the foe’s natural ability. | Psychic | Stat | — | — | 10 |
| 37 | Knock Off The user slaps down the foe’s held item, preventing the item from being used during the battle. | Dark | Phys | 65 | 100 | 20 |
| 40 | Sucker Punch This move enables the user to attack first. It fails if the foe is not readying an attack, however. | Dark | Phys | 70 | 100 | 5 |
| 46 | Trick The user catches the foe off guard and swaps the foe’s held item with its own. | Psychic | Stat | — | 100 | 10 |
| 53 | Grudge If the user faints, the user’s grudge fully depletes the PP of the foe’s move that knocked it out. | Ghost | Stat | — | — | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 43
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind | Psychic | — |
| TM06 | Toxic | Poison | — |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | — |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM27 | Return | Normal | — |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM32 | Double Team | Normal | — |
| TM34 | Shock Wave | Electric | 60 |
| TM41 | Torment | Dark | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM46 | Thief | Dark | 60 |
| TM48 | Skill Swap | Psychic | — |
| TM49 | Snatch | Dark | — |
| TM56 | Fling | Dark | — |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Endure | Normal | — |
| TM61 | Will-O-Wisp | Fire | — |
| TM63 | Embargo | Dark | — |
| TM65 | Shadow Claw | Ghost | 70 |
| TM66 | Payback | Dark | 50 |
| TM68 | Giga Impact | Normal | 150 |
| TM70 | Flash | Normal | — |
| TM73 | Thunder Wave | Electric | — |
| TM75 | Swords Dance | Normal | — |
| TM77 | Psych Up | Normal | — |
| TM78 | Captivate | Normal | — |
| TM79 | Dark Pulse | Dark | 80 |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM85 | Dream Eater | Psychic | 100 |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| TM92 | Trick Room | Psychic | — |
Where to find Banette
| Area | Method | Level | |
|---|---|---|---|
| Old Chateau | Advance Radar (Ruby Cartridge) | 21 | |
| Old Chateau | Advance Radar (Sapphire Cartridge) | 21 | |
| Old Chateau | Advance Radar (Emerald Cartridge) | 21 | |
| Sendoff Spring | Walking (Night) | 52-55 | |
| Turnback Cave (Between first and second pillars) | Walking (Morning) | 45-48 | |
| Turnback Cave (Between first and second pillars) | Walking (Day) | 45-48 | |
| Turnback Cave (Between first and second pillars) | Walking (Night) | 45-48 | |
| Turnback Cave (Between second and third pillars) | Walking (Morning) | 55-58 | |
| Turnback Cave (Between second and third pillars) | Walking (Day) | 55-58 | |
| Turnback Cave (Between second and third pillars) | Walking (Night) | 55-58 |
Other changes in this game
- Egg moves: Disable, Foresight, Destiny Bond, Pursuit