Banette in Blaze Black 2 & Volt White 2
#354 · Ghost · see locations below
Ghost
Abilities
Insomnia, Cursed Body, Cursed Body (hidden)
Base stats
Compared with the official games
- Stats HP 64 → 65, Attack 115 → 120, Sp. Atk 83 → 85, Sp. Def 63 → 65, Speed 65 → 80 (total 455 → 480)
- Abilities loses Frisk
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black 2 / White 2, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Moveset: Banette learns Gunk Shot at Level 1.
- Moveset: Banette learns Shadow Claw at Level 37.
In the Vanilla version
Everything above is the Complete version. In Vanilla, its abilities are Insomnia, Frisk, Cursed Body; base stats are 64 / 115 / 65 / 83 / 63 / 65.
Where to find Banette
| Area | Method | Level | |
|---|---|---|---|
| Celestial Tower | Floor — 4F | 35-38 | 5% rare |
| Celestial Tower | Floor — 4F | 35-38 | 5% rare |
| Strange House | Floor — Type Two | 36-39 | |
| Victory Road - Ruins | Cave | 58-59 | |
| Victory Road - Ruins | Cave | 58-59 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Stat | — | — | 10 |
| 1 | Knock Off Target drops its held item. | Dark | Phys | 20 | 100 | 20 |
| 1 | Night Shade Inflicts damage equal to the user’s level. | Ghost | Spec | — | 100 | 15 |
| 1 | Screech Lowers the target’s Defense by two stages. | Normal | Stat | — | 85 | 40 |
| 4 | Screech Lowers the target’s Defense by two stages. | Normal | Stat | — | 85 | 40 |
| 7 | Night Shade Inflicts damage equal to the user’s level. | Ghost | Spec | — | 100 | 15 |
| 10 | Spite Lowers the PP of the target’s last used move by 4. | Ghost | Stat | — | 100 | 10 |
| 13 | Will-O-Wisp Burns the target. | Fire | Stat | — | 75 | 15 |
| 16 | Shadow Sneak Inflicts regular damage with no additional effect. | Ghost | Phys | 40 | 100 | 30 |
| 19 | Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Stat | — | — | 10 |
| 22 | Feint Attack Never misses. | Dark | Phys | 60 | — | 20 |
| 26 | Hex Has double power if the target has a major status ailment. | Ghost | Spec | 50 | 100 | 10 |
| 30 | Shadow Ball Has a chance to lower the target’s Special Defense by one stage. | Ghost | Spec | 80 | 100 | 15 |
| 34 | Sucker Punch Only works if the target is about to use a damaging move. | Dark | Phys | 80 | 100 | 5 |
| 40 | Embargo Target cannot use held items. | Dark | Stat | — | 100 | 15 |
| 46 | Snatch Steals the target’s move, if it’s self-targeted. | Dark | Stat | — | — | 10 |
| 52 | Grudge If the user faints this turn, the PP of the move that fainted it drops to 0. | Ghost | Stat | — | — | 5 |
| 58 | Trick User and target swap items. | Psychic | Stat | — | 100 | 10 |
| 64 | Shadow Force** New to this hack User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | Ghost | Phys | 120 | 100 | 5 |
| 70 | Destiny Bond** New to this hack If the user faints this turn, the target automatically will, too. | Ghost | Stat | — | — | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (37)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind Same place as Black 2 / White 2 | Psychic | — |
| TM06 | Toxic Same place as Black 2 / White 2 | Poison | — |
| TM10 | Hidden Power Relic Passage — in an item ball | Normal | 1 |
| TM11 | Sunny Day Same place as Black 2 / White 2 | Fire | — |
| TM12 | Taunt Same place as Black 2 / White 2 | Dark | — |
| TM15 | Hyper Beam Same place as Black 2 / White 2 | Normal | 150 |
| TM17 | Protect Village Bridge — in an item ball | Normal | — |
| TM18 | Rain Dance Same place as Black 2 / White 2 | Water | — |
| TM19 | Telekinesis Same place as Black 2 / White 2 | Psychic | — |
| TM21 | Frustration Same place as Black 2 / White 2 | Normal | — |
| TM24 | Thunderbolt Chargestone Cave — in an item ball | Electric | 95 |
| TM25 | Thunder Same place as Black 2 / White 2 | Electric | 120 |
| TM27 | Return Same place as Black 2 / White 2 | Normal | — |
| TM29 | Psychic Same place as Black 2 / White 2 | Psychic | 90 |
| TM30 | Shadow Ball Strange House — in an item ball | Ghost | 80 |
| TM32 | Double Team Route 2 — in an item ball | Normal | — |
| TM41 | Torment Same place as Black 2 / White 2 | Dark | — |
| TM42 | Facade Same place as Black 2 / White 2 | Normal | 70 |
| TM44 | Rest Same place as Black 2 / White 2 | Psychic | — |
| TM45 | Attract Same place as Black 2 / White 2 | Normal | — |
| TM46 | Thief Same place as Black 2 / White 2 | Dark | 40 |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM56 | Fling Same place as Black 2 / White 2 | Dark | — |
| TM57 | Charge Beam Same place as Black 2 / White 2 | Electric | 50 |
| TM60 | Sucker Punch Plasma Frigate (Volt White 2 only) — in an item ball | Dark | 80 |
| TM61 | Will-O-Wisp Same place as Black 2 / White 2 | Fire | — |
| TM63 | Embargo Same place as Black 2 / White 2 | Dark | — |
| TM65 | Shadow Claw Same place as Black 2 / White 2 | Ghost | 90 |
| TM66 | Payback Same place as Black 2 / White 2 | Dark | 50 |
| TM68 | Giga Impact Same place as Black 2 / White 2 | Normal | 150 |
| TM70 | Flash Same place as Black 2 / White 2 | Normal | — |
| TM73 | Thunder Wave Same place as Black 2 / White 2 | Electric | — |
| TM77 | Psych Up Twist Mountain — in an item ball | Normal | — |
| TM85 | Dream Eater Same place as Black 2 / White 2 | Psychic | 100 |
| TM87 | Swagger Route 9 — in an item ball | Normal | — |
| TM90 | Substitute Giant Chasm — in an item ball | Normal | — |
| TM92 | Trick Room Same place as Black 2 / White 2 | Psychic | — |