Wyrdeer in Emerald Imperium
Normal / Psychic — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Stats Attack 105 → 80, Defense 72 → 82, Sp. Atk 105 → 110, Sp. Def 75 → 85
- Abilities gains Fur Coat and loses Frisk
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Wyrdeer in other guides
The same Pokémon, as 6 other hacks change it:
Where to find Wyrdeer
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Me First Executes the foe's attack with greater power. | Normal | Stat | — | — | 20 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 3 | Leer Frightens the foe with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 7 | Astonish An attack that may shock the foe into flinching. | Ghost | Phys | 30 | 100 | 15 |
| 10 | Hypnosis A hypnotizing move that may induce sleep. | Psychic | Stat | — | 60 | 20 |
| 13 | Stomp Stomps the enemy with a big foot. May cause flinching. | Normal | Phys | 65 | 100 | 20 |
| 17 | Psyshield Bash Hits a foe with psychic energy. May raise Defense. | Psychic | Phys | 70 | 100 | 10 |
| 21 | Take Down A reckless charge attack that also hurts the user. | Normal | Phys | 90 | 100 | 20 |
| 23 | Confuse Ray A sinister ray that confuses the foe. | Ghost | Stat | — | 100 | 10 |
| 33 | Horn Leech | Grass | Phys | 75 | 100 | 10 |
| 38 | Zen Headbutt Hits with a strong head- butt. May cause flinching. | Psychic | Phys | 80 | 100 | 15 |
| 41 | Jump Kick A strong jumping kick. May miss and hurt the kicker. | Fighting | Phys | 100 | 95 | 10 |
| 44 | Lunge Lunges at the foe to lower its Attack stat. | Bug | Phys | 80 | 100 | 15 |
| 47 | Imprison Prevents foes from using moves known by the user. | Psychic | Stat | — | 100 | 10 |
| 49 | Captivate Makes the opposite gender sharply reduce its Sp. Atk. | Normal | Stat | — | 100 | 20 |
| 52 | Calm Mind Raises Sp. Atk and Sp. Def by focusing the mind. | Psychic | Stat | — | — | 20 |
| 55 | Me First Executes the foe's attack with greater power. | Normal | Stat | — | — | 20 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (45)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind | Psychic | — |
| TM05 | Roar | Normal | — |
| TM11 | Sunny Day | Fire | — |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM16 | Light Screen | Psychic | — |
| TM18 | Rain Dance | Water | — |
| TM20 | Hyper Voice | Normal | 90 |
| TM21 | Icy Wind | Ice | 55 |
| TM22 | Solar Beam | Grass | 120 |
| TM23 | Iron Tail | Steel | 100 |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM26 | Earthquake | Ground | 100 |
| TM28 | Dig | Ground | 80 |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM33 | Reflect | Psychic | — |
| TM34 | Teleport | Psychic | — |
| TM46 | Thief | Dark | 60 |
| TM52 | Focus Blast | Fighting | 120 |
| TM53 | Energy Ball | Grass | 90 |
| TM55 | Expanding Force | Psychic | 80 |
| TM57 | Charge Beam | Electric | 50 |
| TM72 | Psyshock | Psychic | 80 |
| TM73 | Thunder Wave | Electric | — |
| TM85 | Future Sight | Psychic | 120 |
| TM94 | Trailblaze | Grass | 50 |
| TM96 | Bulldoze | Ground | 60 |
| TM98 | Work Up | Normal | — |
| TM99 | Wild Charge | Electric | 90 |
| TM101 | Superpower | Fighting | 120 |
| TM106 | Trick Room | Psychic | — |
| TM125 | Zen Headbutt | Psychic | 80 |
| TM141 | Nasty Plot | Dark | — |
| TM143 | Aura Sphere | Fighting | 80 |
| TM147 | High Horsepower | Ground | 95 |
| TM151 | Stored Power | Psychic | 20 |
| TM154 | Megahorn | Bug | 120 |
| TM158 | Body Slam | Normal | 85 |
| TM159 | Play Rough | Fairy | 90 |
| TM166 | Psychic Noise | Psychic | 75 |
| TM173 | Gravity | Psychic | — |
| HM04 | Strength | Normal | 80 |
| HM05 | Flash | Electric | 60 |