ROM Hack Guides
HomeElite ReduxPokémon › Wyrdeer
Wyrdeer

Wyrdeer in Elite Redux

#899 · Normal / Psychic · see locations below

NormalPsychic

Abilities

Inversion, Intimidate, Mystic Power (hidden)

Base stats

HP123
Attack105
Defense82
Sp. Attack65
Sp. Defense85
Speed65
Total525

Compared with the official games

  • Stats HP 103 → 123, Defense 72 → 82, Sp. Atk 105 → 65, Sp. Def 75 → 85

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Innates (always active): North Wind, Hardened Sheath, Illuminate
  • What the innates do: North Wind — 3 turns Aurora Veil on entry. Immune to Hail damage. · Hardened Sheath — Ups Attack by +1 when using horn moves. · Illuminate — Grants a 1.2x accuracy boost.
  • Abilities you pick one of: Inversion — Sets up Inverse Room on entry, lasts 3 turns. · Intimidate — Lowers foes' Atk by one stage on entry. · Mystic Power — All moves gain the 1.5x power boost from STAB.
  • Tutor moves: Agility, Attract, Aura Sphere, Berserker Horn, Black Magic, Blood Shot, Calm Mind, Counter, Disable, Endure, Energy Wave, Extrasensory, Facade, Flash Freeze, Giga Impact, Helping Hand, Hidden Power, Horn Attack, Hyper Beam, Icicle Impale, Icy Wind, Jagged Horns, Light Screen, Mist, Powder Snow, Protect, Psychic, Psyshock, Refresh, Rest, Retaliate, Return, Rototiller, Secret Power, Sleep Talk, Spite, Substitute, Thunder Wave, Thunderbolt, Topsy-Turvy, Trick Room, U-turn, Zen Headbutt
  • Egg groups: Field
  • Height 1.8 m, weight 95.1 kg

Where to find Wyrdeer

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Captivate
Deals additional damage if the target is infatuated.
FairySpec6510020
1Double-Edge
A life-risking tackle that also hurts the user.
NormalPhys13010010
1Imprison
Prevents foes from using moves known by the user.
PsychicStat10010
1Inverse Room
Reverses type matchups for 5 turns.
PsychicStat5
1Jump Kick
A strong jumping kick. May miss and hurt the kicker.
FightingPhys1009510
1Me First
Executes the foe's attack with greater power.
NormalStat20
17Fury Attack
Jabs the foe 2 to 5 times with sharp horns, etc.
NormalPhys2510020
17Psycho Shift
Transfers status problems to the foe.
PsychicStat10010
17Roar
Priority -6. Makes the foe flee to end the battle.
NormalStat20
17Thrash
A rampage of 2 to 3 turns that confuses the user.
NormalPhys1301005
24Hypnosis
A hypnotizing move that may induce sleep.
PsychicStat6020
24Kinesis
Priority +1. Animates the foe's item, surprising them.
PsychicStat10010
24Stomp
Stomps the foe and terrain flat. May cause flinching.
NormalPhys6510020
24Swagger
Enrages the foe, but also sharply raises Attack.
NormalStat8515
24Teleport
Priority -6. A psychic move for fleeing from battle instantly.
PsychicStat20
37High Jump Kick
A jumping knee kick. If it misses, the user is hurt.
FightingPhys1309010
37Hyper Drill
Spins and pierces the target Hits through protect.
NormalPhys1001005
37Psyshield Bash
Deals damage. Raises Defense by 1 stage.
PsychicPhys7010010
37Smart Strike
Hits with an accurate horn that never misses.
SteelPhys8010
46Magic Room
Disables stones and passive DMG for 5 turns.
PsychicStat10
46Megahorn
A brutal ramming attack using out-thrust horns.
BugPhys1208510
46Wonder Room
Attack and SpAtk stats are swapped for 5 turns.
PsychicStat10
51Horn Drill
Ignores abilities and stat changes. High crit.
NormalPhys951005
51Last Resort
Can only be used if every other move has been used.
NormalPhys1401005
51Psychokinetic Slam
Deals damage. 33% recoil damage.
PsychicPhys12010010

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide