Wyrdeer in Elite Redux
#899 · Normal / Psychic · see locations below
NormalPsychic
Abilities
Inversion, Intimidate, Mystic Power (hidden)
Base stats
Compared with the official games
- Stats HP 103 → 123, Defense 72 → 82, Sp. Atk 105 → 65, Sp. Def 75 → 85
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): North Wind, Hardened Sheath, Illuminate
- What the innates do: North Wind — 3 turns Aurora Veil on entry. Immune to Hail damage. · Hardened Sheath — Ups Attack by +1 when using horn moves. · Illuminate — Grants a 1.2x accuracy boost.
- Abilities you pick one of: Inversion — Sets up Inverse Room on entry, lasts 3 turns. · Intimidate — Lowers foes' Atk by one stage on entry. · Mystic Power — All moves gain the 1.5x power boost from STAB.
- Tutor moves: Agility, Attract, Aura Sphere, Berserker Horn, Black Magic, Blood Shot, Calm Mind, Counter, Disable, Endure, Energy Wave, Extrasensory, Facade, Flash Freeze, Giga Impact, Helping Hand, Hidden Power, Horn Attack, Hyper Beam, Icicle Impale, Icy Wind, Jagged Horns, Light Screen, Mist, Powder Snow, Protect, Psychic, Psyshock, Refresh, Rest, Retaliate, Return, Rototiller, Secret Power, Sleep Talk, Spite, Substitute, Thunder Wave, Thunderbolt, Topsy-Turvy, Trick Room, U-turn, Zen Headbutt
- Egg groups: Field
- Height 1.8 m, weight 95.1 kg
Where to find Wyrdeer
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Captivate Deals additional damage if the target is infatuated. | Fairy | Spec | 65 | 100 | 20 |
| 1 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 130 | 100 | 10 |
| 1 | Imprison Prevents foes from using moves known by the user. | Psychic | Stat | — | 100 | 10 |
| 1 | Inverse Room Reverses type matchups for 5 turns. | Psychic | Stat | — | — | 5 |
| 1 | Jump Kick A strong jumping kick. May miss and hurt the kicker. | Fighting | Phys | 100 | 95 | 10 |
| 1 | Me First Executes the foe's attack with greater power. | Normal | Stat | — | — | 20 |
| 17 | Fury Attack Jabs the foe 2 to 5 times with sharp horns, etc. | Normal | Phys | 25 | 100 | 20 |
| 17 | Psycho Shift Transfers status problems to the foe. | Psychic | Stat | — | 100 | 10 |
| 17 | Roar Priority -6. Makes the foe flee to end the battle. | Normal | Stat | — | — | 20 |
| 17 | Thrash A rampage of 2 to 3 turns that confuses the user. | Normal | Phys | 130 | 100 | 5 |
| 24 | Hypnosis A hypnotizing move that may induce sleep. | Psychic | Stat | — | 60 | 20 |
| 24 | Kinesis Priority +1. Animates the foe's item, surprising them. | Psychic | Stat | — | 100 | 10 |
| 24 | Stomp Stomps the foe and terrain flat. May cause flinching. | Normal | Phys | 65 | 100 | 20 |
| 24 | Swagger Enrages the foe, but also sharply raises Attack. | Normal | Stat | — | 85 | 15 |
| 24 | Teleport Priority -6. A psychic move for fleeing from battle instantly. | Psychic | Stat | — | — | 20 |
| 37 | High Jump Kick A jumping knee kick. If it misses, the user is hurt. | Fighting | Phys | 130 | 90 | 10 |
| 37 | Hyper Drill Spins and pierces the target Hits through protect. | Normal | Phys | 100 | 100 | 5 |
| 37 | Psyshield Bash Deals damage. Raises Defense by 1 stage. | Psychic | Phys | 70 | 100 | 10 |
| 37 | Smart Strike Hits with an accurate horn that never misses. | Steel | Phys | 80 | — | 10 |
| 46 | Magic Room Disables stones and passive DMG for 5 turns. | Psychic | Stat | — | — | 10 |
| 46 | Megahorn A brutal ramming attack using out-thrust horns. | Bug | Phys | 120 | 85 | 10 |
| 46 | Wonder Room Attack and SpAtk stats are swapped for 5 turns. | Psychic | Stat | — | — | 10 |
| 51 | Horn Drill Ignores abilities and stat changes. High crit. | Normal | Phys | 95 | 100 | 5 |
| 51 | Last Resort Can only be used if every other move has been used. | Normal | Phys | 140 | 100 | 5 |
| 51 | Psychokinetic Slam Deals damage. 33% recoil damage. | Psychic | Phys | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|