Wyrdeer in Pokémon Emerald Rogue
#899 · Normal / Psychic · see locations below
NormalPsychic
Abilities
Intimidate, Frisk, Sap Sipper (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Tutor moves: Agility, Body Slam, Bulldoze, Calm Mind, Charge Beam, Confuse Ray, Curse, Dig, Double-Edge, Earth Power, Earthquake, Endure, Energy Ball, Expanding Force, Facade, Future Sight, Giga Impact, Gravity, Helping Hand, Hidden Power, High Horsepower, Hyper Beam, Imprison, Light Screen, Lunge, Protect, Psybeam, Psych Up, Psychic, Psyshock, Rain Dance, Reflect, Rest, Roar, Scary Face, Shadow Ball, Skill Swap, Sleep Talk, Solar Beam, Spite, Stored Power, Substitute, Sunny Day, Swift, Take Down, Tera Blast, Thief, Throat Chop, Thunder, Thunder Wave, Thunderbolt, Trailblaze, Trick, Trick Room, Uproar, Wild Charge, Zen Headbutt
- Competitive set (Gen 9 PU): Tera Blast / Calm Mind / Stored Power / Agility, Intimidate, Leftovers, Modest
Where to find Wyrdeer
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 0 | Psyshield Bash Hits a foe with psychic energy. May raise Defense. | Psychic | Phys | 70 | 90 | 10 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 3 | Leer Frightens the foe with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 7 | Astonish An attack that may shock the foe into flinching. | Ghost | Phys | 30 | 100 | 15 |
| 10 | Hypnosis A hypnotizing move that may induce sleep. | Psychic | Stat | — | 60 | 20 |
| 13 | Stomp Stomps the enemy with a big foot. May cause flinching. | Normal | Phys | 65 | 100 | 20 |
| 16 | Sand Attack Reduces the foe's accuracy by hurling sand in its face. | Ground | Stat | — | 100 | 15 |
| 21 | Take Down A reckless charge attack that also hurts the user. | Normal | Phys | 90 | 85 | 20 |
| 23 | Confuse Ray A sinister ray that confuses the foe. | Ghost | Stat | — | 100 | 10 |
| 27 | Calm Mind Raises Sp. Atk and Sp. Def by focusing the mind. | Psychic | Stat | — | — | 20 |
| 32 | Role Play Mimics the target and copies its special ability. | Psychic | Stat | — | — | 10 |
| 37 | Zen Headbutt Hits with a strong head- butt. May cause flinching. | Psychic | Phys | 80 | 90 | 15 |
| 49 | Imprison Prevents foes from using moves known by the user. | Psychic | Stat | — | 100 | 10 |
| 55 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 15 |
| 62 | Megahorn A brutal ramming attack using out-thrust horns. | Bug | Phys | 120 | 85 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|