Golurk in Blaze Black 2 & Volt White 2
#623 · Ground / Ghost · see locations below
GroundGhost
Abilities
Iron Fist, No Guard, No Guard (hidden)
Base stats
Compared with the official games
- Stats HP 89 → 95, Attack 124 → 125, Defense 80 → 85, Sp. Def 80 → 85 (total 483 → 500)
- Abilities loses Klutz
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black 2 / White 2, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Evolution: from Golett — Evolution level has been changed to 38
In the Vanilla version
Everything above is the Complete version. In Vanilla, its abilities are Iron Fist, Klutz, No Guard; base stats are 89 / 124 / 80 / 55 / 80 / 55.
Where to find Golurk
| Area | Method | Level | |
|---|---|---|---|
| Victory Road - Ruins | Cave | 58-59 | |
| Dragonspiral Tower - Indoors | Floor — First Room | 62-67 | |
| Dragonspiral Tower - Indoors | Floor — First Room | 62-67 | |
| Dragonspiral Tower - Indoors | Floor — Second Room | 67-69 | |
| Dragonspiral Tower - Indoors | Floor — Second Room | 67-69 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Astonish Has a chance to make the target flinch. | Ghost | Phys | 30 | 100 | 15 |
| 1 | Defense Curl Raises user’s Defense by one stage. | Normal | Stat | — | — | 40 |
| 1 | Fire Punch** New to this hack Has a chance to burn the target. | Fire | Phys | 75 | 100 | 15 |
| 1 | Ice Punch** New to this hack Has a chance to freeze the target. | Ice | Phys | 75 | 100 | 15 |
| 1 | Mud-Slap Has a chance to lower the target’s accuracy by one stage. | Ground | Spec | 20 | 100 | 10 |
| 1 | Pound Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 35 |
| 1 | ThunderPunch** New to this hack Has a chance to paralyze the target. | Electric | Phys | 75 | 100 | 15 |
| 5 | Mud-Slap Has a chance to lower the target’s accuracy by one stage. | Ground | Spec | 20 | 100 | 10 |
| 9 | Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Phys | 30 | 90 | 20 |
| 13 | Shadow Punch Never misses. | Ghost | Phys | 60 | — | 20 |
| 17 | Iron Defense Raises the user’s Defense by two stages. | Steel | Stat | — | — | 15 |
| 21 | Mega Punch Inflicts regular damage with no additional effect. | Normal | Phys | 80 | 85 | 20 |
| 25 | Magnitude Power varies randomly from 10 to 150. | Ground | Phys | — | 100 | 30 |
| 30 | Dynamic Punch Has a chance to confuse the target. | Fighting | Phys | 100 | 50 | 5 |
| 35 | Night Shade Inflicts damage equal to the user’s level. | Ghost | Spec | — | 100 | 15 |
| 40 | Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Stat | — | — | 10 |
| 43 | Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120. | Steel | Phys | — | 100 | 10 |
| 50 | Earthquake Inflicts regular damage and can hit Dig users. | Ground | Phys | 100 | 100 | 10 |
| 60 | Hammer Arm Lowers user’s Speed by one stage. | Fighting | Phys | 100 | 90 | 10 |
| 70 | Focus Punch If the user takes damage before attacking, the attack is canceled. | Fighting | Phys | 150 | 100 | 20 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (40)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Same place as Black 2 / White 2 | Poison | — |
| TM10 | Hidden Power Relic Passage — in an item ball | Normal | 1 |
| TM13 | Ice Beam Same place as Black 2 / White 2 | Ice | 95 |
| TM15 | Hyper Beam Same place as Black 2 / White 2 | Normal | 150 |
| TM17 | Protect Village Bridge — in an item ball | Normal | — |
| TM18 | Rain Dance Same place as Black 2 / White 2 | Water | — |
| TM19 | Telekinesis Same place as Black 2 / White 2 | Psychic | — |
| TM20 | Safeguard Route 15 — in an item ball | Normal | — |
| TM21 | Frustration Same place as Black 2 / White 2 | Normal | — |
| TM22 | Solar Beam Lostlorn Forest — in an item ball | Grass | 120 |
| TM24 | Thunderbolt Chargestone Cave — in an item ball | Electric | 95 |
| TM26 | Earthquake Driftveil City — given to you | Ground | 100 |
| TM27 | Return Same place as Black 2 / White 2 | Normal | — |
| TM29 | Psychic Same place as Black 2 / White 2 | Psychic | 90 |
| TM30 | Shadow Ball Strange House — in an item ball | Ghost | 80 |
| TM31 | Brick Break Route 19 — in an item ball | Fighting | 75 |
| TM32 | Double Team Route 2 — in an item ball | Normal | — |
| TM39 | Rock Tomb Same place as Black 2 / White 2 | Rock | 50 |
| TM42 | Facade Same place as Black 2 / White 2 | Normal | 70 |
| TM44 | Rest Same place as Black 2 / White 2 | Psychic | — |
| TM46 | Thief Same place as Black 2 / White 2 | Dark | 40 |
| TM47 | Low Sweep Virbank Complex — in an item ball | Fighting | 60 |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM52 | Focus Blast Relic Passage — in an item ball | Fighting | 120 |
| TM56 | Fling Same place as Black 2 / White 2 | Dark | — |
| TM57 | Charge Beam Same place as Black 2 / White 2 | Electric | 50 |
| TM68 | Giga Impact Same place as Black 2 / White 2 | Normal | 150 |
| TM69 | Rock Polish Same place as Black 2 / White 2 | Rock | — |
| TM70 | Flash Same place as Black 2 / White 2 | Normal | — |
| TM71 | Stone Edge Victory Road — in an item ball | Rock | 100 |
| TM74 | Gyro Ball Same place as Black 2 / White 2 | Steel | — |
| TM78 | Bulldoze Desert Resort — in an item ball | Ground | 60 |
| TM80 | Rock Slide Same place as Black 2 / White 2 | Rock | 75 |
| TM86 | Grass Knot Lostlorn Forest — in an item ball | Grass | — |
| TM87 | Swagger Route 9 — in an item ball | Normal | — |
| TM90 | Substitute Giant Chasm — in an item ball | Normal | — |
| TM91 | Flash Cannon Chargestone Cave — in an item ball | Steel | 80 |
| TM94 | Rock Smash Same place as Black 2 / White 2 | Fighting | 40 |
| HM02 | Fly Same place as Black 2 / White 2 | Flying | 90 |
| HM04 | Strength Same place as Black 2 / White 2 | Rock | 75 |