Arbok in Fire Red Omega
#024 · Poison · Evolves at Level 22 · Route 23, Victory Road (F3)
Poison
Abilities
Intimidate, Shed Skin
Base stats
Compared with the official games
- Abilities loses Unnerve
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon FireRed, so a difference here can belong to the series rather than to this hack.
Where to find Arbok
| Area | Method | Level | |
|---|---|---|---|
| Route 23 | Grass | — | |
| Victory Road | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bite Has a chance to make the target flinch. | Dark | Spec | 60 | 100 | 25 |
| 1 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 1 | Poison Sting Has a chance to poison the target. | Poison | Phys | 15 | 100 | 35 |
| 1 | Wrap Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Phys | 15 | 85 | 20 |
| 8 | Poison Sting Has a chance to poison the target. | Poison | Phys | 15 | 100 | 35 |
| 13 | Bite Has a chance to make the target flinch. | Dark | Spec | 60 | 100 | 25 |
| 20 | Glare Paralyzes the target. | Normal | Stat | — | 75 | 30 |
| 28 | Screech Lowers the target’s Defense by two stages. | Normal | Stat | — | 85 | 40 |
| 38 | Acid Has a chance to lower the target’s Special Defense by one stage. | Poison | Phys | 40 | 100 | 30 |
| 46 | Spit Up Power is 100 times the amount of energy Stockpiled. | Normal | Phys | — | 100 | 10 |
| 46 | Stockpile Stores energy up to three times for use with Spit Up and Swallow. | Normal | Stat | — | — | 10 |
| 46 | Swallow Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | Normal | Stat | — | — | 10 |
| 56 | Haze Resets all Pokémon’s stats, accuracy, and evasion. | Ice | Stat | — | — | 30 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (22)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Unchanged from FireRed | Poison | — |
| TM10 | Hidden Power Unchanged from FireRed | Normal | 1 |
| TM11 | Sunny Day Unchanged from FireRed | Fire | — |
| TM15 | Hyper Beam Unchanged from FireRed | Normal | 150 |
| TM17 | Protect Unchanged from FireRed | Normal | — |
| TM18 | Rain Dance Unchanged from FireRed | Water | — |
| TM19 | Giga Drain Unchanged from FireRed | Grass | 60 |
| TM21 | Frustration Unchanged from FireRed | Normal | — |
| TM23 | Iron Tail Unchanged from FireRed | Steel | 100 |
| TM26 | Earthquake Unchanged from FireRed | Ground | 100 |
| TM27 | Return Unchanged from FireRed | Normal | — |
| TM28 | Dig Unchanged from FireRed | Ground | 80 |
| TM32 | Double Team Unchanged from FireRed | Normal | — |
| TM36 | Sludge Bomb Unchanged from FireRed | Poison | 90 |
| TM41 | Torment Unchanged from FireRed | Dark | — |
| TM42 | Facade Unchanged from FireRed | Normal | 70 |
| TM43 | Secret Power Unchanged from FireRed | Normal | 70 |
| TM44 | Rest Unchanged from FireRed | Psychic | — |
| TM45 | Attract Unchanged from FireRed | Normal | — |
| TM46 | Thief Unchanged from FireRed | Dark | 40 |
| TM49 | Snatch Unchanged from FireRed | Dark | — |
| HM04 | Strength Unchanged from FireRed | Normal | 80 |