#199 · Pokémon Parallel Emerald · changed in this game
Slowking (Galar)
PoisonPsychicCurious Medicine, Own Tempo, Regenerator (hidden)
In Parallel Emerald: It is not in any of this guide's encounter tables. Poison / Psychic type, base stats total 490.
Level-up moves 21
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Acid Has a chance to lower the target’s Special Defense by one stage. | Poison | Spec | 40 | 100 | 30 |
| 1 | Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Stat | — | — | 10 |
| 1 | Eerie Spell The target loses 3 PP from the last move it used. | Psychic | Spec | 80 | 100 | 5 |
| 1 | Growl Lowers the target’s Attack by one stage. | Normal | Stat | — | 100 | 40 |
| 1 | Nasty Plot Raises the user’s Special Attack by two stages. | Dark | Stat | — | — | 20 |
| 1 | Power Gem Inflicts regular damage with no additional effect. | Rock | Spec | 80 | 100 | 20 |
| 1 | Swagger Raises the target’s Attack by two stages and confuses the target. | Normal | Stat | — | 85 | 15 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 35 |
| 9 | Yawn Target sleeps at the end of the next turn. | Normal | Stat | — | — | 10 |
| 12 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 15 | Disable Disables the target’s last used move for 1-8 turns. | Normal | Stat | — | 100 | 20 |
| 18 | Water Pulse Has a chance to confuse the target. | Water | Spec | 60 | 100 | 20 |
| 21 | Headbutt Has a chance to make the target flinch. | Normal | Phys | 70 | 100 | 15 |
| 24 | Zen Headbutt Has a chance to make the target flinch. | Psychic | Phys | 80 | 100 | 15 |
| 27 | Amnesia Raises the user’s Special Defense by two stages. | Psychic | Stat | — | — | 20 |
| 30 | Surf Inflicts regular damage and can hit Dive users. | Water | Spec | 90 | 100 | 15 |
| 33 | Slack Off Heals the user by half its max HP. | Normal | Stat | — | — | 5 |
| 36 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 39 | Psych Up Discards the user’s stat changes and copies the target’s. | Normal | Stat | — | — | 10 |
| 42 | Rain Dance Changes the weather to rain for five turns. | Water | Stat | — | — | 5 |
| 45 | Heal Pulse Heals the target for half its max HP. | Psychic | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 47
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Slateport City | Water | 60 |
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM06 | Toxic Route 127 | Poison | — |
| TM07 | Hail Lilycove City | Ice | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM11 | Sunny Day Lilycove City | Fire | — |
| TM12 | Taunt Sootopolis City Gym | Dark | — |
| TM13 | Ice Beam Froster Cave B1F | Ice | 90 |
| TM14 | Blizzard Lilycove City | Ice | 110 |
| TM15 | Hyper Beam Victory Road | Normal | 150 |
| TM16 | Light Screen Mossdeep City | Psychic | — |
| TM17 | Protect Petalburg City Gym | Normal | — |
| TM18 | Rain Dance Lilycove City | Water | — |
| TM21 | Frustration Slateport City | Normal | — |
| TM23 | Iron Tail Meteor Falls | Steel | 100 |
| TM26 | Earthquake Mt. Pyre | Ground | 100 |
| TM27 | Return Slateport City | Normal | — |
| TM28 | Dig Route 110, Route 114 | Ground | 80 |
| TM29 | Psychic Seafloor Cavern | Psychic | 90 |
| TM30 | Shadow Ball Mt. Pyre | Ghost | 80 |
| TM31 | Brick Break Jagged Pass | Fighting | 75 |
| TM35 | Flamethrower Route 122 | Fire | 90 |
| TM36 | Sludge Bomb Dewford Town | Poison | 90 |
| TM38 | Fire Blast Lilycove City | Fire | 110 |
| TM42 | Facade Route 115 | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Rustboro City | Psychic | — |
| TM45 | Attract Route 109 | Normal | — |
| TM48 | Zen Headbutt Safari Zone | Psychic | 80 |
| TM52 | Focus Blast Abandoned Ship | Fighting | 120 |
| TM54 | Psyshock Route 121 | Psychic | 80 |
| TM55 | Scald Route 107 | Water | 80 |
| TM60 | Drain Punch Mossdeep City | Fighting | 75 |
| TM68 | Giga Impact Victory Road | Normal | 150 |
| TM73 | Thunder Wave Fallarbor Town | Electric | — |
| TM78 | Bulldoze Slateport City | Ground | 60 |
| TM80 | Venoshock Slateport City | Poison | 65 |
| TM84 | Poison Jab Fortree City Gym | Poison | 90 |
| TM86 | Grass Knot Dewford Town Gym | Grass | — |
| TM88 | Low Sweep Slateport City | Fighting | 65 |
| TM90 | Substitute Pacifidlog Town | Normal | — |
| TM92 | Trick Room Lavaridge Town Gym | Psychic | — |
| TM95 | Snarl Fallarbor Town | Dark | 55 |
| TM100 | Curse Mossdeep City | Ghost | — |
| HM03 | Surf Petalburg City | Water | 90 |
| HM07 | Waterfall Sootopolis City | Water | 80 |
| HM08 | Dive Mossdeep City | Water | 80 |
Where to find Slowking (Galar)
Not found in the wild — evolve or trade for it.
Other changes in this game
- How to get it: Buy at Mauville Game Corner.