ROM Hack Guides
HomeElite ReduxPokémon › Slowking (Galar)
Slowking (Galar)

Slowking (Galar) in Elite Redux

#199 · Poison / Psychic · see locations below

PoisonPsychic

Abilities

Rejection, CuriusMedicn, Regenerator (hidden)

Base stats

HP95
Attack65
Defense80
Sp. Attack110
Sp. Defense110
Speed30
Total490

Compared with the official games

Against the base species it is built from:

  • Stats Attack 75 → 65, Sp. Atk 100 → 110
  • Type Water / Psychic → Poison / Psychic

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Innates (always active): Spiteful, Pressure, Permanence
  • What the innates do: Spiteful — Reduces attacker's PP on contact. · Pressure — Doubles foe's PP usage. Clears stat buffs on entry. · Permanence — Foes can't heal in any way.
  • Abilities you pick one of: Rejection — Applies Quash on switch-in. · CuriusMedicn — Resets its ally's stat changes on entry. · Regenerator — Heals 1/3 of max HP upon switching out.
  • Mega Evolves into Slowking Mega Galarian holding the Slowkingite G
  • Tutor moves: Attract, Aura Sphere, Blood Shot, Charge Beam, Counter, Curse, Disable, Eerie Spell, Endure, Fire Blast, Fire Punch, Fire Spin, Flamethrower, Focus Blast, Focus Punch, Giga Impact, Gunk Shot, Headbutt, Heal Block, Helping Hand, Hidden Power, Hyper Beam, Iron Defense, Nature Power, Poison Jab, Poison Tail, Power-Up Punch, Protect, Psybeam, Psychic, Psychic Terrain, Rain Dance, Rest, Return, Secret Power, Sleep Talk, Sludge Bomb, Substitute, Terrain Pulse, Thunder, Thunder Wave, Thunderbolt, Topsy-Turvy, Toxic, Toxic Spikes, Trick Room, Wide Guard, Zen Headbutt
  • Egg groups: Monster / Water 1
  • Height 2.0 m, weight 79.5 kg

Where to find Slowking (Galar)

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Barrier
Forms the Psychic Terrain into a powerful barrier.
PsychicStat20
1Chilly Reception
Sets hail and switches.
IceStat10
1Confusion
A psychic attack that causes confusion.
PsychicSpec5010020
1Teleport
Priority -6. A psychic move for fleeing from battle instantly.
PsychicStat20
1Yawn
Lulls the foe into yawning, then sleeping next turn.
NormalStat10
17Block
Blocks the foe's way to prevent escape.
NormalStat5
17Magic Room
Disables stones and passive DMG for 5 turns.
PsychicStat10
17Wonder Room
Attack and SpAtk stats are swapped for 5 turns.
PsychicStat10
24Dream Eater
Takes one half the damage inflicted on a sleeping foe.
PsychicSpec12010015
24Imprison
Prevents foes from using moves known by the user.
PsychicStat10010
24Quash
Suppresses distortions that let battlers move first.
PsychicStat1005
24Venoshock
Does double damage if the foe is poisoned.
PoisonSpec6510010
37Drain Brain
Lowers targets SpAtk. Heals that much HP.
PsychicStat10010
37Future Sight
Heightens inner power to strike 2 turns later.
PsychicSpec12010010
37Kinetic Barrage
Throws nearby objects using telekinesis. May Confuse.
PsychicPhys9010020
46Heal Pulse
Recovers up to half the target's maximum HP.
PsychicStat10
46Karma
Raises SpAtk and SpDef. Lowers Speed.
PoisonStat20
51Aurora Veil
Weakens all attacks, but only usable with hail.
IceStat20
51Belly Drum
Maximizes Attack while sacrificing HP.
NormalStat10
51Expanding Force
Power goes up and damages all foes on Psychic Terrain.
PsychicSpec8010010
51Hypnosis
A hypnotizing move that may induce sleep.
PsychicStat6020
51Sludge Wave
Swamps the foe with a wave of sludge. May also poison.
PoisonSpec9510010
56Shed Tail
Uses 50% HP to create substitute and switch out.
NormalStat10

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide