Home › Pokémon Parallel Emerald › What changed

What Pokémon Parallel Emerald changes

How the game plays differently from Pokémon Emerald, then every stat, type and ability it alters next to what the official games do.

How the game plays

Pokémon Parallel Emerald takes Pokémon Emerald's Hoenn and rebuilds it as a different version of itself: the towns and routes carry the same names but are laid out fresh, every Gym Leader and rival is new, and Team Aqua and Magma answer to different admins. The battle engine is brought up to Gen 8 — the physical/special split, modern abilities and moves, and a rebalanced type chart — and the wild tables and trainer rosters draw on Pokémon from every generation through Hisui. Three difficulties are available from the start and can be switched at any time: Normal, Hard, and "Against the Odds," which keeps Hard's trainer teams but disables EVs, hands out perfect IVs and tightens the level caps further. The creator also documents a "Dynamic Level Scaling" system for trainers and wild Pokémon, without publishing the formula behind it.

The three difficulties

Every trainer in the game — from the first Youngster to the Champion — has two published rosters: a "Normal" one and a "Hard" one, and this guide shows both, tagged by mode. "Against the Odds" reuses Hard's own rosters; the creator's own documentation is explicit that trainer teams don't change again for it.

What "Against the Odds" changes instead, on top of Hard: EVs are disabled for both sides, every Pokémon (player's and the trainer's) has perfect IVs when caught or obtained, several set-up and one-hit-KO moves and a handful of abilities are banned for the player, and the level caps are described as "slightly more strict" without a number given. The player is also required to beat every one of the Elite Six rather than however many the lower difficulties ask for.

Difficulty can be changed at any time from your room at home, and the perfect-IVs/no-EVs option can be turned on independently of which of the three you're playing.

The battle engine

Built on pokeemerald-expansion, so the physical/special split, modern abilities, and moves from every generation through Gen 8 are all in from the start — these are the expansion engine's own baseline, not something this guide can credit to the creator specifically. On top of that base the creator's own Battle System document lists a rebalanced type chart (Bug no longer resisted by Fairy, Fairy no longer strong against Bug, Poison now neutral against Ghost, Water no longer strong against Ice), a general Ice-type damage boost in Hail, permanent field effects in some fights, and a long list of individual move changes — shown on each move's own page here as "changed in this game."

ChangeWhat it does
Type chartBug → Fairy neutral, Fairy → Bug not very effective, Poison → Ghost neutral, Water → Ice not very effective
HailIce types take a flat 30% more damage while it's hailing, whether or not they're using an Ice-type move
Field effectsSome fights carry a permanent weather, terrain or other field effect for their whole duration, named on that trainer's own page

Dynamic level scaling

"Dynamic Level Scaling of Trainers and Wild Pokémon" is named as a feature in the creator's own overview, and the trainer documentation backs it up directly: nine out of ten Pokémon there have a level written as a + or - offset from your own team's highest level rather than a fixed number. No formula for the underlying scaling is published, so a trainer whose level is written this way shows here as "the game sets this from your team" rather than a guessed-at number, and this guide doesn't build a level-cap page from it.

From the creator's own feature list, changelog and battle-system change notes for version 1.2.

The main changes

  • Every map in Hoenn redesigned or replaced, with new areas alongside the familiar names
  • New Gym Leaders, an Elite Six and new rivals, each with a second full roster on Hard difficulty
  • A Gen 8 battle engine: the physical/special split, modern abilities and moves, and a rebalanced type chart (Bug now hits Fairy for neutral damage, Water is no longer super effective against Ice, and more)
  • Three difficulties — Normal, Hard and "Against the Odds" — selectable from your room at home and changeable at any time
  • "Against the Odds" adds an option, usable on any difficulty, to disable EVs and receive perfect IVs
  • 100 reusable TMs, a Nature Changer and Move Reminder in every Pokémon Center, and a long list of other quality-of-life changes
  • Wild encounters, trainer teams and the regional Pokédex draw on species from every generation through Hisui, chosen and rebalanced by the creator

How the Pokémon change

Measured from the guide's own data, so it can't drift from the pages it links to.

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Evolution methods for all 317 species →

Base stat changes (46)

PokémonWhat changedTotal
PrimeapePrimeapeAttack 105→120, Defense 60→70455→480
MarowakMarowakAttack 80→95, Speed 45→40425→435
FlareonFlareonHP 65→75, Attack 130→110, Sp. Atk 95→80, Speed 65→95525→530
BayleefBayleefAttack 62→52, Sp. Atk 63→73405→405
MeganiumMeganiumAttack 82→62, Sp. Atk 83→103525→525
LedianLedianHP 55→65, Sp. Atk 55→105390→450
HeracrossHeracrossSpeed 85→95500→510
MagcargoMagcargoHP 60→70, Sp. Atk 90→97430→447
SableyeSableyeHP 50→65, Sp. Def 65→95380→425
MawileMawileHP 50→65, Attack 85→65, Sp. Def 55→65380→385
CameruptCameruptHP 70→75, Defense 70→85460→480
CacturneCacturneHP 70→85, Defense 60→95, Sp. Atk 115→100475→510
SwabluSwabluHP 45→55, Defense 60→65310→325
AltariaAltariaHP 75→80, Defense 90→110490→515
WhiscashWhiscashAttack 78→102, Defense 73→79468→498
ClaydolClaydolHP 60→80500→520
BanetteBanetteSpeed 65→95455→485
TropiusTropiusSp. Atk 72→112, Speed 51→66460→515
AbsolAbsolSpeed 75→95465→485
SealeoSealeoHP 90→105410→425
WalreinWalreinHP 110→135530→555
KricketuneKricketuneAttack 85→95, Defense 51→86, Speed 65→83384→447
LuxrayLuxraySpeed 70→89523→542
RampardosRampardosDefense 60→70495→505
BastiodonBastiodonHP 60→75495→510
PachirisuPachirisuHP 60→70, Sp. Atk 45→87405→457
CherrimCherrimSp. Atk 87→111, Speed 85→96450→485
SkuntankSkuntankDefense 67→77479→489
LumineonLumineonAttack 69→45, Defense 76→65, Sp. Atk 69→115, Speed 91→100460→480
GalladeGalladeDefense 65→70, Sp. Def 115→110, Speed 80→90518→528
SerperiorSerperiorSpeed 113→118528→533
EmboarEmboarDefense 65→75, Sp. Atk 100→95, Sp. Def 65→70, Speed 65→60528→533
WatchogWatchogSpeed 77→89420→432
GarbodorGarbodorHP 80→100, Attack 95→110474→509
EmolgaEmolgaAttack 75→60, Sp. Atk 75→90428→428
KlinklangKlinklangHP 60→70, Sp. Atk 70→60, Sp. Def 85→80520→515
HeatmorHeatmorAttack 97→105, Defense 66→90, Sp. Def 66→74, Speed 65→71484→530
FlorgesFlorgesAttack 65→40, Defense 68→75, Speed 75→60552→519
GogoatGogoatDefense 62→82, Sp. Atk 97→71, Speed 68→79531→536
InkayInkaySpeed 45→55288→298
MalamarMalamarSpeed 73→93482→502
DedenneDedenneSpeed 101→111431→441
ShiinoticShiinoticHP 60→70405→415
CarkolCarkolAttack 60→75410→425
CoalossalCoalossalAttack 80→105510→535
DuraludonDuraludonSp. Def 50→70535→555

Type changes (5)

PokémonWasNow
PinsirPinsirBugBugGround
FeraligatrFeraligatrWaterWaterDragon
CherrimCherrimGrassGrassFire
LumineonLumineonWaterWaterFairy
FlorgesFlorgesFairyFairyGrass

Ability changes (74)

PokémonGainsLoses
ParasectParasectGrassy SurgeDamp
PrimeapePrimeapeNeuroforceAnger Point
ChikoritaChikoritaRipenLeaf Guard
BayleefBayleefRipenLeaf Guard
MeganiumMeganiumRipenLeaf Guard
CyndaquilCyndaquilNo GuardFlash Fire
QuilavaQuilavaNo GuardFlash Fire
TyphlosionTyphlosionNo GuardFlash Fire
LedianLedianGale WingsIron Fist
AipomAipomPranksterRun Away
SneaselSneaselInfiltratorPickpocket
MagcargoMagcargoWater AbsorbWeak Armor
MasquerainMasquerainDrizzle—
MawileMawileHuge PowerHyper Cutter
NumelNumelStaminaOblivious
CameruptCameruptStaminaMagma Armor
CacneaCacneaRipen—
CacturneCacturneRipen—
WhiscashWhiscashAdaptabilityAnticipation
BaltoyBaltoyPsychic Surge—
ClaydolClaydolPsychic Surge—
TropiusTropiusRipenSolar Power
PiplupPiplupDefiantCompetitive
PrinplupPrinplupDefiantCompetitive
EmpoleonEmpoleonDefiantCompetitive
LuxrayLuxrayGalvanizeRivalry
RampardosRampardosSand Rush—
BastiodonBastiodonFilter, Dauntless ShieldSoundproof
PachirisuPachirisuCheek Pouch, Fur CoatRun Away, Volt Absorb
StunkyStunkyMercilessKeen Eye
SkuntankSkuntankMercilessKeen Eye
LumineonLumineonPixilateWater Veil
SnoverSnoverInverted Scales—
AbomasnowAbomasnowInverted Scales—
WeavileWeavileInfiltratorPickpocket
GalladeGalladeNeuroforceSharpness
ProbopassProbopassLevitateSand Force
RegigigasRegigigasMold Breaker—
SamurottSamurottWeak ArmorShell Armor
PatratPatratStrong JawRun Away
WatchogWatchogStrong JawIlluminate
WoobatWoobatWonder SkinKlutz
SwoobatSwoobatWonder SkinKlutz
GarbodorGarbodorPoison Touch, CorrosionStench, Weak Armor
EmolgaEmolgaElectric Surge—
KlinkKlinkIron Barbs, Steely SpiritPlus, Minus
KlangKlangIron Barbs, Steely SpiritPlus, Minus
KlinklangKlinklangIron Barbs, Steely SpiritPlus, Minus
BearticBearticTough ClawsSnow Cloak
StunfiskStunfiskSand StreamSand Veil
HeatmorHeatmorDroughtWhite Smoke
FennekinFennekinStakeoutMagician
BraixenBraixenStakeoutMagician
DelphoxDelphoxStakeoutMagician
FlorgesFlorgesQueenly Majesty, RegeneratorFlower Veil, Symbiosis
BinacleBinacleSturdyPickpocket
BarbaracleBarbaracleSturdyPickpocket
AmauraAmauraInverted Scales—
AurorusAurorusInverted Scales—
DedenneDedenneMisty SurgePlus
ShiinoticShiinoticTriageIlluminate
PassimianPassimianIntimidate—
TurtonatorTurtonatorIron Barbs—
ToxtricityToxtricitySurge SurferPlus
ImpidimpImpidimpAnger PointPickpocket
MorgremMorgremAnger PointPickpocket
GrimmsnarlGrimmsnarlAnger PointPickpocket
MilceryMilceryMisty Surge—
AlcremieAlcremieMisty Surge—
SnomSnomInverted Scales—
FrosmothFrosmothInverted Scales—
KleavorKleavorSteadfastSharpness
BasculegionBasculegionRattledSwift Swim
SneaslerSneaslerMercilessUnburden