Pokémon Parallel Emerald
Hoenn built over from the ground up in a parallel universe: every map redesigned, new Gym Leaders and an Elite Six, a Gen 8 battle engine, and a full second roster for every trainer in the game on Hard difficulty.
More about the game
Pokémon Parallel Emerald takes Pokémon Emerald's Hoenn and rebuilds it as a different version of itself: the towns and routes carry the same names but are laid out fresh, every Gym Leader and rival is new, and Team Aqua and Magma answer to different admins. The battle engine is brought up to Gen 8 — the physical/special split, modern abilities and moves, and a rebalanced type chart — and the wild tables and trainer rosters draw on Pokémon from every generation through Hisui. Three difficulties are available from the start and can be switched at any time: Normal, Hard, and "Against the Odds," which keeps Hard's trainer teams but disables EVs, hands out perfect IVs and tightens the level caps further. The creator also documents a "Dynamic Level Scaling" system for trainers and wild Pokémon, without publishing the formula behind it.
What's different, point by point
- Every map in Hoenn redesigned or replaced, with new areas alongside the familiar names
- New Gym Leaders, an Elite Six and new rivals, each with a second full roster on Hard difficulty
- A Gen 8 battle engine: the physical/special split, modern abilities and moves, and a rebalanced type chart (Bug now hits Fairy for neutral damage, Water is no longer super effective against Ice, and more)
- Three difficulties — Normal, Hard and "Against the Odds" — selectable from your room at home and changeable at any time
- "Against the Odds" adds an option, usable on any difficulty, to disable EVs and receive perfect IVs
- 100 reusable TMs, a Nature Changer and Move Reminder in every Pokémon Center, and a long list of other quality-of-life changes
- Wild encounters, trainer teams and the regional Pokédex draw on species from every generation through Hisui, chosen and rebalanced by the creator
joggel
This guide is built from joggel's own documentation. The game, the ideas and the work are theirs — the site just makes the numbers searchable. Play it from the official page, and send them the feedback and the thanks.
What this guide covers
Every guide here is built from the game's own documentation. Where a ROM hack changed something but never published the numbers, this says so rather than quietly filling the gap with the original game's — which would be worse than leaving it out.
| Section | Source | |
|---|---|---|
| Wild Pokémon by area | From the game itself | Every area the creator's documentation gives a wild table for — 73 wild areas plus three locations with a one-time gift Pokémon folded in. |
| Encounter rates | From the game itself | The creator's own rate for every slot; every table's own rates add up to 100%. |
| Wild levels | Not published by the creator | The creator's own encounter tables have no level column anywhere, so no wild levels are shown on this site. The release thread Parallel Emerald is built on Emerald; the Emerald guide has the original game's wild levels. |
| Stats, abilities and movesets | From the game itself | Base stats, types, abilities and evolutions for all 569 Pokémon this guide lists (542 of them on the creator's own species list, the rest named only in its wild tables or trainer rosters), and level-up learnsets for all but a handful of Rotom's forms (which share Rotom's own list, applied here directly) — read from the game's own compiled source code, not the summary documents. |
| TM and HM compatibility | From the game itself | All 100 TMs and 8 HMs, with compatibility built from the game's own source list of teachable moves. |
| Where TMs are found | From the game itself | Every TM, HM and Mega Stone's location, from the creator's own item-location documentation. |
| Trainer and boss teams | From the game itself | Every trainer, gym leader, rival, Team Aqua/Magma member, other boss, and Elite Six/Champion fight the creator documents, with both published rosters (Normal, and Hard which "Against the Odds" reuses) — items, abilities, natures, EVs and full movesets. |
Credits
- Pokémon Parallel Emerald — the game, its maps and its documentation: joggel
- Battle backgrounds: RavePossum and Ruki
- The team/box export script for the damage calculator: Tennis
- The Flash Fire double-battle fix credited in the changelog: BuffelSaft
- pokeemerald-expansion, the engine underneath: the rh-hideout team
- The Pokémon Emerald decompilation the game is built from: the pret team
- Sprites via PokéAPI; base move and TM data from PokéAPI and Bulbapedia.
Reading the tables
What This Guide Is Built FromThe creator's own documentation for version 1.2: a species list and wild encounter tables, item/TM/tutor locations, every trainer and boss battle, and the Pokémon and battle-system change notes, alongside the game's own compiled source code for base stats, evolutions and learnsets. Stats, types, abilities, evolutions and learnsets on this site come from that source code rather than the summary documents, where the two overlap, for code-level accuracy.
Two Rosters Per TrainerEvery trainer's page and every wild encounter's difficulty note are the same across Normal, Hard and Against the Odds unless the mode picker says otherwise. Where a trainer's roster differs, both versions are shown; where it doesn't, one roster is shown for every difficulty. Against the Odds always reuses Hard's own roster — only its EV/IV rule and its banned moves and abilities are unique to it, and those aren't things this site's tables have a place for, so they're described in words above instead of on every fight's own page.
Wild Encounter LevelsThe creator's own encounter table has no level column at all, so no wild levels are shown anywhere on this site — every other number on a route page (species and rate) is theirs.
Story OrderNo walkthrough or badge-order document is published. The order used here comes from the creator's own trainer-by-trainer notes, which list every area in the order its own trainers appear — the closest thing to a story order the documentation gives. Areas that list never mentions (no trainer stands there) are left unplaced rather than guessed at: Ever Grande City, Fiery Path, the Granite Cave floors, Littleroot Town, Meteor Falls, Mirage Tower, New Mauville, Pacifidlog Town, Petalburg City itself, Route 101, Route 122, the four Safari Zone areas, Scorched Slab, Shoal Cave and Sky Pillar.
Gift And Trade PokémonThe creator's documentation has two more small tables of one-off gift and trade Pokémon, each with an exact IV spread, nature and held item per option, in a shape this guide doesn't have a table for. The Daycare Ditto on Route 117, the Mauville City Game Corner starters and prizes, and the Weather Institute's gift Castform are folded into their route pages as a "Static Encounter" table instead.
A Couple Of NamesOne tutor-taught move name in the creator's own documentation, "Bubble Smack," doesn't match any move this guide can find official numbers for — species and locations that teach it are shown, but its type, power and PP are blank rather than guessed at.
Trainer LevelsThe creator's own general note on trainer levels: a level written with a + or - sign is relative to your own highest-level Pokémon, and one written with no sign is absolute. Nine out of ten level entries in the creator's documentation are signed, which is the "Dynamic Level Scaling" feature at work — this site has no field for a relative number, so every one of those shows as "the game sets this from your team" rather than a made-up absolute level. Only the levels the creator's own documentation writes unsigned are shown as real numbers.