Home › Pokémon Parallel Emerald › Walkthrough

Pokémon Parallel Emerald walkthrough

10 parts, one per checkpoint Pokémon Parallel Emerald’s own documentation defines: the areas each one opens, the wild Pokémon and trainers in them, and the fight at the end of it. Everything here is read off the game’s own files, so anything it doesn’t state isn’t claimed.

  1. Part 1: Before your first gym badge

    10 areas · 40 trainers · Gym Leader Greta, Lass Tiana, Lady Cindy and 7 more

  2. Part 2: Beat Greta — Rustboro Gym, badge 1

    7 areas · 34 trainers · Gym Leader Brandon, Fisherman Elliot, Sailor Dwayne and 4 more

  3. Part 3: Beat Brandon — Dewford Gym, badge 2

    14 areas · 79 trainers · Gym Leader Wattson [Double Battle], Psychic Edward, Breeder Lydia and 14 more

  4. Part 4: Beat Wattson — Mauville Gym, badge 3

    10 areas · 74 trainers · Gym Leader Anabel [Inverse Battle], Hiker Trent, Picnicker Sophie & Bird Keeper Coby and 7 more

  5. Part 5: Beat Anabel — Lavaridge Gym, badge 4

    7 areas · 32 trainers · Gym Leader Noland, Cooltrainer Selina [Hail], Cooltrainer Pascal [Hail] and 4 more

  6. Part 6: Beat Noland — Petalburg Gym, badge 5

    14 areas · 94 trainers · Gym Leader Lucy [Poisonous Conditions], Gym Leader Lucy, Bird Keeper Josue & Ruin Maniac Andres and 9 more

  7. Part 7: Beat Lucy — Fortree City Gym, badge 6

    13 areas · 136 trainers · Gym Leader Tate & Liza [Permanent Psychic Terrain, Permanent Trick and Wonder Room], Bug Maniac Jeffrey [Rain, Permanent Grassy Terrain], Cooltrainer Marcel & Cooltrainer Cristin and 14 more

  8. Part 8: Beat Tate & Liza — Mossdeep City Gym, badge 7

    13 areas · 150 trainers · Gym Leader Glacia [Permanent Hail], Triathlete Sharon & Expert Auron, Cooltrainer Athena and 12 more

  9. Part 9: Beat Glacia — Sootopolis City Gym, badge 8

    6 areas · 54 trainers · Cooltrainer Albert, Cooltrainer Hope, Cooltrainer Edgar and 22 more

  10. Part 10: areas the documentation doesn’t place

    23 areas

It also doesn't say when 23 of its areas open up, so they are listed together in the last part rather than guessed into the story.

What you can catch at each checkpoint · Every area