Annihilape
#378 · Pokémon Omega Ruby Origins · changed in this game

Annihilape

FightingGhostVital Spirit, Inner Focus

In Omega Ruby Origins: Not in the wild: evolve Primeape at Level 55. Its type (Fighting / Ghost) and base stats (total 535) are the same as in the official games. Abilities: it loses Defiant.

Level-up moves 20

LvMoveTypeCatPowAccPP
1Fire Punch
A fiery punch that may burn the foe.
FirePhys7510015
1Focus Energy
Focuses power to raise the critical-hit ratio.
NormalStat0030
1Ice Punch
An icy punch that may freeze the foe.
IcePhys7510015
1Night Slash
Deals dmg and has an incrsd crticl-hit ratio.
DarkPhys7010015
1Poison Jab
has a 30 chance to psn the target.
PoisonPhys8010020
1Rock Slide
Large boulders are hurled. May cause flinching.
RockPhys759010
1Seed Bomb
An egg is forcibly hurled at the foe.
GrassPhys8010015
1Stone Edge
Deals dmg and has an incrsd crticl-hit ratio.
RockPhys100805
1Thunder Punch
An electrified punch that may paralyze the foe.
ElectricPhys7510015
8Low Kick
A kick that inflicts more damage on heavier foes.
FightingPhys110020
12Seismic Toss
Inflicts damage identical to the user's level.
FightingPhys110020
17Swagger
Confuses the foe, but also sharply raises ATTACK.
NormalStat09015
22Cross Chop
A double-chopping attack. High critical-hit ratio.
FightingPhys100805
26Pursuit
Inflicts bad damage if used on a foe switching out.
DarkPhys4010020
30Thrash
A rampage of 2 to 3 turns that confuses the user.
NormalPhys12010010
39Open Combat
Launches the user's body in the target. Recoil.
FightingPhys11010015
44Screech
Emits a screech to sharply reduce the foe's DEFENSE.
NormalStat08540
48Bulldoze
It lowers hit Pokémon's Speed.
GroundPhys6010020
53Outrage
A rampage of 2 to 3 turns that confuses the user.
DragonPhys12010010
55Shadow Claw
Deals dmg and has an incrsd crticl-hit ratio.
GhostPhys7010015

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Annihilape

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Can be taught by TM or HM: Toxic, Bulk Up, Hidden Power, Sunny Day, Taunt, Hyper Beam, Protect, Rain Dance, Frustration, Thunderbolt, Thunder, Earthquake, Return, Dig, Shadow Ball, Brick Break, Double Team, Rock Tomb, Facade, Secret Power, Rest, Thief, Focus Blast, Overheat, X-cutter, Strength, Rock Smash
  • A wild one can be holding: Spell Tag