Annihilape in Elite Redux
#979 · Fighting / Ghost · see locations below
FightingGhost
Abilities
Shallow Grave, Menacing Situation, Defiant (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Hyper Aggressive, Rage Point, Vengeful Spirit
- What the innates do: Hyper Aggressive — Moves hit twice. Second hit does 25% damage. · Rage Point — Gets a 1.5x boost while statused. Raises offenses when crit. · Vengeful Spirit — Haunted Spirit + Vengeance.
- Abilities you pick one of: Shallow Grave — Revives at 25% HP once after fainting in fog. · Menacing Situation — 30% chance to Fear on contact. Also works on offense. · Defiant — Raises Attack by two stages if stats are lowered by an enemy.
- Tutor moves: Agility, Attract, Aura Sphere, Bulk Up, Counter, Covet, Curse, Eerie Fog, Endure, Facade, Focus Blast, Focus Punch, Foresight, Frustration, Giga Impact, Helping Hand, Hidden Power, Hyper Beam, Karate Chop, Laser Focus, Low Kick, One-Inch Punch, Oni Fist, Power-Up Punch, Protect, Rest, Return, Rock Throw, Rock Tomb, Secret Power, Seismic Toss, Shadow Ball, Shadow Claw, Shadow Punch, Sleep Talk, Substitute, Taunt, U-turn, Work Up
- Egg groups: Field
- Height 1.2 m, weight 56.0 kg
Where to find Annihilape
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Detect Priority +4. Evades attack, but may fail if used in succession. | Fighting | Stat | — | — | 10 |
| 1 | Double Kick A double-kicking attack that strikes the foe twice. | Fighting | Phys | 45 | 100 | 20 |
| 1 | Focus Energy Focuses power to raise the critical-hit ratio. | Normal | Stat | — | — | 20 |
| 1 | Fury Swipes Rakes the foe with sharp claws, etc., 2 to 5 times. | Normal | Phys | 25 | 100 | 15 |
| 1 | Leer Frightens the foe with a leer to lower Defense. | Normal | Stat | — | 100 | 20 |
| 1 | Phantom Glove Not done yet. | Ghost | Phys | 85 | 100 | 10 |
| 1 | Rock Smash A rock-crushing attack that lowers the foe's Defense. | Fighting | Phys | 60 | 100 | 15 |
| 1 | Scratch Scratches the foe with sharp claws. | Normal | Phys | 40 | 100 | 20 |
| 17 | Cross Chop A double-chopping attack. High critical-hit ratio. | Fighting | Phys | 40 | 100 | 15 |
| 17 | Meditate Meditates peacefully to raise Attack and SpDef. | Psychic | Stat | — | — | 20 |
| 17 | Revenge An attack that gains power if injured by the foe. | Fighting | Phys | 60 | 100 | 10 |
| 17 | Stomping Tantrum Stomps around angrily. Stronger after a failure. | Ground | Phys | 75 | 100 | 10 |
| 24 | Assurance An attack that gains power if the foe has been hurt. | Dark | Phys | 75 | 100 | 10 |
| 24 | Endeavor Gains power if the user's HP is lower than the foe's HP. | Normal | Phys | 1 | 100 | 5 |
| 24 | Lash Out Increases in damage as the user's stats are lowered | Dark | Phys | 80 | 100 | 15 |
| 24 | Quick Guard Priority +1. Protects against priority attacks for 3 turns. | Fighting | Stat | — | — | 10 |
| 37 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 37 | Dynamic Punch Powerful and sure to cause confusion, but inaccurate. | Fighting | Phys | 120 | 50 | 5 |
| 37 | Rage A rampage of 2 to 3 turns that confuses the user. | Fighting | Phys | 120 | 100 | 5 |
| 37 | Scary Face Frightens with a scary face to sharply reduce Speed. | Normal | Stat | — | 100 | 10 |
| 37 | Swagger Enrages the foe, but also sharply raises Attack. | Normal | Stat | — | 85 | 15 |
| 37 | Thrash A rampage of 2 to 3 turns that confuses the user. | Normal | Phys | 130 | 100 | 5 |
| 46 | Drain Punch A punch that absorbs over 30% of damage inflicted. | Fighting | Phys | 75 | 100 | 10 |
| 46 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 46 | Final Gambit The user faints to damage the foe equal to its HP. | Fighting | Spec | 1 | 100 | 5 |
| 46 | Outrage A rampage of 2 to 3 turns that confuses the user. | Dragon | Phys | 120 | 100 | 5 |
| 46 | Reversal Inflicts critical damage when the user's HP is low. | Fighting | Phys | 80 | 100 | 10 |
| 46 | Sky Uppercut An uppercut thrown as if leaping into the sky. | Fighting | Phys | 85 | 100 | 15 |
| 51 | Headlong Rush Drops Def and SpDef. | Ground | Phys | 120 | 100 | 5 |
| 51 | Rage Fist +20 base power per time damaged. | Ghost | Phys | 80 | 100 | 5 |
| 51 | Upper Hand Priority +3. Deals damage and flinches if the target uses a prio. move. | Fighting | Phys | 65 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|