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Tin Tower 8F — Low Budget Crystal

Every wild Pokémon here, by encounter method.

Tin Tower 8F lists 6 Pokémon across 2 encounter methods (grass (morning/day), grass (night)). Between them they cover 7 types: NormalFlyingSteelFairyDarkGhostPoison.

Tin Tower 8F in other guides

The same area in other ROM hacks on this site. Each one has its own encounter table.

Grass (morning/day) Lv Base+1 to Base+7

5am to 6pm in game · 2% of steps in grass start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.

PokémonTypesLevelRate
TaillowTaillow
NormalFlying
Base+130%
RattataRattata
Normal
Base+2, Base+3, Base+654%
MawileMawile
SteelFairy
Base+310%
SableyeSableye rare
DarkGhost
Base+35%
MisdreavusMisdreavus rare
Ghost
Base+71%

Grass (night) Lv Base+1 to Base+7

6pm to 5am in game · 2% of steps in grass start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.

PokémonTypesLevelRate
TaillowTaillow
NormalFlying
Base+130%
GastlyGastly
GhostPoison
Base+2, Base+350%
MawileMawile
SteelFairy
Base+310%
SableyeSableye rare
DarkGhost
Base+35%
RattataRattata rare
Normal
Base+64%
MisdreavusMisdreavus rare
Ghost
Base+71%

Items found here

About these levels

Wild levels are not fixed. The game stores a step for each slot and adds it to a base that grows with your badge count, then adds a random 0 to 4. Those slots are shown as Base+1, Base+3 and so on. Fishing, headbutt trees, gifts and the Bug-Catching Contest are fixed and print as plain numbers.

Open in the interactive guide