Silver Cave Room 1 — Low Budget Crystal
Every wild Pokémon here, by encounter method.
Silver Cave Room 1 lists 6 Pokémon across 1 encounter method (grass). Between them they cover 6 types: RockGroundNormalFirePoisonFlying.
Silver Cave Room 1 in other guides
The same area in other ROM hacks on this site. Each one has its own encounter table.
Opens up at 16 badges.
Grass Lv Base+1 to Base+2
2% of steps in grass start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.
| Pokémon | Types | Level | Rate | |
|---|---|---|---|---|
| Graveler | RockGround | Base+1 | 30% | |
| Ursaring | Normal | Base+1 | 30% | |
| Onix | RockGround | Base+1 | 20% | |
| Magmar | Fire | Base+1 | 10% | |
| Golbat rare | PoisonFlying | Base+1 | 5% | |
| Larvitar rare | RockGround | Base+1, Base+2 | 5% |
Items found here
- Dire Hit (hidden) — Ups critical hit ratio. (1 Btl)
- Escape Rope — Use for escaping from caves, etc.
- Max Elixer — Fully restores the PP of one Pokémon.
- Protein — Raises Attack of one Pokémon.
- Ultra Ball (hidden) — A Ball with a high rate of success.
- Ultra Ball — A Ball with a high rate of success.
- Ultra Ball (hidden) — A Ball with a high rate of success.
- Ultra Ball — A Ball with a high rate of success.
About these levels
Wild levels are not fixed. The game stores a step for each slot and adds it to a base that grows with your badge count, then adds a random 0 to 4. Those slots are shown as Base+1, Base+3 and so on. Fishing, headbutt trees, gifts and the Bug-Catching Contest are fixed and print as plain numbers.