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Silver Cave Room 1 — Low Budget Crystal

Every wild Pokémon here, by encounter method.

Silver Cave Room 1 lists 6 Pokémon across 1 encounter method (grass). Between them they cover 6 types: RockGroundNormalFirePoisonFlying.

Silver Cave Room 1 in other guides

The same area in other ROM hacks on this site. Each one has its own encounter table.

Opens up at 16 badges.

Grass Lv Base+1 to Base+2

2% of steps in grass start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.

PokémonTypesLevelRate
GravelerGraveler
RockGround
Base+130%
UrsaringUrsaring
Normal
Base+130%
OnixOnix
RockGround
Base+120%
MagmarMagmar
Fire
Base+110%
GolbatGolbat rare
PoisonFlying
Base+15%
LarvitarLarvitar rare
RockGround
Base+1, Base+25%

Items found here

  • Dire Hit (hidden) — Ups critical hit ratio. (1 Btl)
  • Escape Rope — Use for escaping from caves, etc.
  • Max Elixer — Fully restores the PP of one Pokémon.
  • Protein — Raises Attack of one Pokémon.
  • Ultra Ball (hidden) — A Ball with a high rate of success.
  • Ultra Ball — A Ball with a high rate of success.
  • Ultra Ball (hidden) — A Ball with a high rate of success.
  • Ultra Ball — A Ball with a high rate of success.

About these levels

Wild levels are not fixed. The game stores a step for each slot and adds it to a base that grows with your badge count, then adds a random 0 to 4. Those slots are shown as Base+1, Base+3 and so on. Fishing, headbutt trees, gifts and the Bug-Catching Contest are fixed and print as plain numbers.

Open in the interactive guide