Silver Cave Room 2 — Low Budget Crystal
Every wild Pokémon here, by encounter method.
Silver Cave Room 2 lists 13 Pokémon across 6 encounter methods (fixed encounter, good rod, grass, old rod, and more), between level 10 and 40. Between them they cover 9 types: PsychicFightingWaterGroundRockNormalFirePoisonFlying. One of them is on no other route's wild tables in this guide: Mewtwo.
Silver Cave Room 2 in other guides
The same area in other ROM hacks on this site. Each one has its own encounter table.
Opens up at 16 badges.
Fixed encounter Lv Base+14
A one-off battle the game starts for you here - a wandering Pokémon or a set piece, not a random encounter. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.
| Pokémon | Types | Level | |
|---|---|---|---|
| Mewtwo | PsychicFighting | Base+14 |
Good Rod Lv 20
50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.
Grass Lv Base+1 to Base+2
2% of steps in grass start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.
| Pokémon | Types | Level | Rate | |
|---|---|---|---|---|
| Graveler | RockGround | Base+1 | 30% | |
| Ursaring | Normal | Base+1 | 30% | |
| Onix | RockGround | Base+1 | 20% | |
| Magmar | Fire | Base+1 | 10% | |
| Golbat rare | PoisonFlying | Base+1 | 5% | |
| Larvitar rare | RockGround | Base+1, Base+2 | 5% |
Old Rod Lv 10
50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.
Super Rod Lv 40
50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.
Surf Lv Base+1 to Base+3
2% of steps while surfing start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.
Items found here
- Gold Leaf — A strange, gold-colored leaf.
- Marvel Scale — A very shiny scale (Rare).
- Max Potion (hidden) — Fully restores Pokémon HP.
- Ultra Ball — A Ball with a high rate of success.
About these levels
Wild levels are not fixed. The game stores a step for each slot and adds it to a base that grows with your badge count, then adds a random 0 to 4. Those slots are shown as Base+1, Base+3 and so on. Fishing, headbutt trees, gifts and the Bug-Catching Contest are fixed and print as plain numbers.