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Silver Cave Room 2 — Low Budget Crystal

Every wild Pokémon here, by encounter method.

Silver Cave Room 2 lists 13 Pokémon across 6 encounter methods (fixed encounter, good rod, grass, old rod, and more), between level 10 and 40. Between them they cover 9 types: PsychicFightingWaterGroundRockNormalFirePoisonFlying. One of them is on no other route's wild tables in this guide: Mewtwo.

Silver Cave Room 2 in other guides

The same area in other ROM hacks on this site. Each one has its own encounter table.

Opens up at 16 badges.

Fixed encounter Lv Base+14

A one-off battle the game starts for you here - a wandering Pokémon or a set piece, not a random encounter. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.

PokémonTypesLevel
MewtwoMewtwo
PsychicFighting
Base+14

Good Rod Lv 20

50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.

PokémonTypesLevelRate
BarboachBarboach
WaterGround
2035%
HorseaHorsea
Water
2035%
RemoraidRemoraid
Water
2021%
GoldeenGoldeen
Water
209%

Grass Lv Base+1 to Base+2

2% of steps in grass start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.

PokémonTypesLevelRate
GravelerGraveler
RockGround
Base+130%
UrsaringUrsaring
Normal
Base+130%
OnixOnix
RockGround
Base+120%
MagmarMagmar
Fire
Base+110%
GolbatGolbat rare
PoisonFlying
Base+15%
LarvitarLarvitar rare
RockGround
Base+1, Base+25%

Old Rod Lv 10

50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.

PokémonTypesLevelRate
BarboachBarboach
WaterGround
1071%
HorseaHorsea
Water
1015%
RemoraidRemoraid
Water
1014%

Super Rod Lv 40

50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.

PokémonTypesLevelRate
BarboachBarboach
WaterGround
4040%
GoldeenGoldeen
Water
4030%
HorseaHorsea
Water
4021%
RemoraidRemoraid
Water
409%

Surf Lv Base+1 to Base+3

2% of steps while surfing start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.

PokémonTypesLevelRate
SeakingSeaking
WaterFlying
Base+360%
GolduckGolduck
WaterPsychic
Base+330%
GoldeenGoldeen
Water
Base+110%

Items found here

About these levels

Wild levels are not fixed. The game stores a step for each slot and adds it to a base that grows with your badge count, then adds a random 0 to 4. Those slots are shown as Base+1, Base+3 and so on. Fishing, headbutt trees, gifts and the Bug-Catching Contest are fixed and print as plain numbers.

Open in the interactive guide