Granite Cave B3F — Low Budget Crystal
Every wild Pokémon here, by encounter method.
Granite Cave B3F lists 5 Pokémon across 2 encounter methods (fixed encounter, grass). Between them they cover 6 types: RockPoisonSteelDarkGhostFairy. One of them is on no other route's wild tables in this guide: Lairon.
Fixed encounter Lv Base+5 to Base+10
A one-off battle the game starts for you here - a wandering Pokémon or a set piece, not a random encounter. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.
| Pokémon | Types | Level | |
|---|---|---|---|
| Tentacool (Variant) | RockPoison | Base+7 | |
| Tentacool (Variant) | RockPoison | Base+5 | |
| Tentacool (Variant) | RockPoison | Base+10 |
Grass Lv Base+1 to Base+7
2% of steps in grass start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.
| Pokémon | Types | Level | Rate | |
|---|---|---|---|---|
| Aron | Steel | Base+1 | 30% | |
| Lairon | Steel | Base+1 | 30% | |
| Tentacool (Variant) | RockPoison | Base+1 | 20% | |
| Sableye | DarkGhost | Base+1, Base+3 | 14% | |
| Mawile rare | SteelFairy | Base+2, Base+7 | 6% |
Items found here
- Escape Rope — Use for escaping from caves, etc.
- Pickaxe — A tool to Smash Rocks.
About these levels
Wild levels are not fixed. The game stores a step for each slot and adds it to a base that grows with your badge count, then adds a random 0 to 4. Those slots are shown as Base+1, Base+3 and so on. Fishing, headbutt trees, gifts and the Bug-Catching Contest are fixed and print as plain numbers.