Granite Cave B2F — Low Budget Crystal
Every wild Pokémon here, by encounter method.
Granite Cave B2F lists 14 Pokémon across 6 encounter methods (fixed encounter, gift, good rod, grass, and more), between level 10 and 40. Between them they cover 10 types: GhostPoisonSteelWaterIceFlyingPsychicFightingRockElectric. One of them is on no other route's wild tables in this guide: Sandshrew (Alola).
Granite Cave B2F in other guides
The same area in other ROM hacks on this site. Each one has its own encounter table.
Fixed encounter Lv Base+3 to Base+7
A one-off battle the game starts for you here - a wandering Pokémon or a set piece, not a random encounter. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.
| Pokémon | Types | Level | |
|---|---|---|---|
| Gastly | GhostPoison | Base+5 | |
| Aron | Steel | Base+3 | |
| Shellder | Water | Base+4 | |
| Sandshrew (Alola) | IceSteel | Base+7 |
Gift Lv 15
Handed to you by someone here. These levels are fixed.
| Pokémon | Types | Level | |
|---|---|---|---|
| Mercury | WaterIce | 15 |
Good Rod Lv 20
50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.
Grass Lv Base+1 to Base+7
2% of steps in grass start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.
| Pokémon | Types | Level | Rate | |
|---|---|---|---|---|
| Zubat | PoisonFlying | Base+1 | 30% | |
| Abra | Psychic | Base+1 | 30% | |
| Makuhita | Fighting | Base+1 | 20% | |
| Aron | Steel | Base+1 | 10% | |
| Nosepass rare | RockElectric | Base+2, Base+3, Base+7 | 10% |
Old Rod Lv 10
50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.
Super Rod Lv 40
50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.
Items found here
- Nevermeltice — Powers up ice-type moves. (Hold)
- Nugget (hidden) — Made of pure gold. Sell high.
About these levels
Wild levels are not fixed. The game stores a step for each slot and adds it to a base that grows with your badge count, then adds a random 0 to 4. Those slots are shown as Base+1, Base+3 and so on. Fishing, headbutt trees, gifts and the Bug-Catching Contest are fixed and print as plain numbers.