Pokémon Hearth
A cosy new region built on pre-modern Japan and China, with its own Pokémon, its own regional forms and a Pokédex you fill in by listening to people. The demo ends after the third dojo.
More about the game
Pokémon Hearth is set in Toku, a new region drawn from pre-modern Japan and China: mountain villages, harbours, bamboo woods, hot springs and a quarry, with graphics drawn for it rather than borrowed. Gyms are dojos, badges are Tokens, and the eight dojo masters are the region's own. There are Pokémon here that exist nowhere else — a small line called Kotora and Raitora, a Honestree, a Shadowl, a Toxikyu — and nine Tokuan forms, which are to Toku what Alolan forms are to Alola. This is a demo, and the creator says so plainly: it ends after the third dojo, and the rest is still being made. What that gets you is the front of a game: nineteen areas with wild Pokémon in them, 108 trainers, three finished dojo fights and a fourth that is visibly unfinished. This guide reads all of it out of the game's own source, including the parts past the end of the demo, and says every time which side of that line you are on.
What's different, point by point
- A new region, Toku, with its own towns, routes, caves and dojos — none of Hoenn's map is reused
- 348 Pokémon on the region's own Pokédex list, including Kotora, Raitora, Honestree, Shadowl and Toxikyu, which are new to this game
- Nine Tokuan forms — Psyduck, Golduck, Sewaddle, Swadloon, Leavanny, Venonat, Venomoth, Toxel and Gyarados, each redrawn for this region, most of them with their own typing and stats
- No HMs. Any move that cuts clears a small tree, any move that smashes rocks breaks a rock, and the game hands you a harmless Scroll for each one so you are never stuck
- A Pokédex you fill in by exploring: until you learn a species' name it is listed under a made-up one, and its entry fills in as you hear people talk about it
- Day and night wild tables on every outdoor area, on the game's own clock rather than your console's
- Every individual Pokémon has its own slight hue, separate from shiny (which is still 1 in 4,096)
doodle
This guide is built from doodle's own documentation. The game, the ideas and the work are theirs — the site just makes the numbers searchable. Play it from the official page, and send them the feedback and the thanks.
What this guide covers
Every guide here is built from the game's own documentation. Where a ROM hack changed something but never published the numbers, this says so rather than quietly filling the gap with the original game's — which would be worse than leaving it out.
| Section | Source | |
|---|---|---|
| Wild Pokémon by area | From the game itself | Every wild table on a Toku map, day and night, read from the game's own files. Nineteen areas have wild Pokémon; the rest of the region's fifty-odd places have none. |
| Encounter rates | From the game itself | Slot percentages are the game's own, unchanged from the engine's standard spread. A table that adds up to less than 100% has deliberately empty slots in it — that is how this engine lowers how often anything appears at all. |
| Wild levels | From the game itself | Real, fixed level ranges straight out of the game's data. Nothing scales to your team. |
| Stats, abilities and movesets | From the game itself | Stats, types, abilities, level-up moves, egg moves, tutor moves and evolutions, all from the game's own tables — including the new species and the Tokuan forms. |
| TM and HM compatibility | From the game itself | All 72 Scrolls with their moves, and per-species compatibility worked out the same way the game works it out. |
| Where TMs are found | From the game itself | 13 of the 72 Scrolls are handed out somewhere in the demo. The other 59 are real items with no place in the game yet; their rows say so rather than inventing one. |
| Trainer and boss teams | From the game itself | Every trainer a Toku map actually stands somewhere — 108 of them, with full teams. The team's own file holds several hundred more that belong to the stock Hoenn game the engine ships with, and none of those are here. |
Credits
- Pokémon Hearth, and the only place the team says to get it: doodle (Eva) and the Hearth team
- The game's published source, which every number in this guide is read from: doodle (Eva) and the Hearth team
- The team's own wiki, where the place and character names here come from: the Hearth team
- The Emerald engine this game is built on: the pokeemerald-expansion team at RH Hideout
- The Emerald decompilation underneath it: the pret team
- Screenshots: the Hearth team
- Dex art for the 15 Pokémon that only exist in this game — its own species and its Tokuan forms — decoded from the game's own published source and served from this site: doodle (Eva) and the Hearth team
- Sprites via PokéAPI; base move and TM data from PokéAPI and Bulbapedia.
Reading the tables
DemoThis is a demo. It ends after the third dojo — Yutaka's, in Yifu City — and the creator says so on the team's own pages. Everything the game's files hold is in this guide, including areas, wild Pokémon and trainers that sit past that point, because leaving them out would be its own kind of wrong answer. What they are not is finished: the fourth dojo's fight still has placeholder dialogue in it, and the fifth and sixth dojo buildings are empty rooms. Anything on the last checkpoint, "the Silk Token, and the end of the demo", is in that category.
TokensBadges are called Tokens here, and gyms are dojos. The three the demo finishes are Koishi's Flowing Token at Maguro Harbor, Hana's Carved Token at Kura Village and Yutaka's Silk Token at Yifu City, in that order.
Field MovesThere are no HMs. Once you hold enough Tokens, any move of the right kind works in the field — Brick Break will smash a rock just as well as Rock Smash will. Cut needs one Token, Flash two, Rock Smash three, Strength four, Surf five, Fly six, Dive seven and Waterfall eight, so the demo gets you as far as smashing rocks. The game also gives out a battle-useless Scroll for each one (Nick, Pebble Crush, Push, Splash, Sink, Water Fail) so you always have something that will do the job.
Day NightWild tables are split into day and night. The game runs its own clock rather than reading your console's, and you can sleep at a Pokémon Refuge to move it on. Day is 5 in the morning to 6 in the evening. A table with no Day or Night label next to it is the same at every hour; where the two differ, both are listed.
Silly NamesUntil you find out what a species is called, the Pokédex lists it under a made-up name — Joltik is "Little Spark" until you catch one or hear someone say the word. Each Pokémon page here notes the name the game uses before you know the real one. It has no effect on anything but the reading.
Dex GapsThe region's own Pokédex list holds 348 species. This guide publishes 373, because a handful turn up in the wild or on a trainer without being on that list — Goldeen, Seaking and Carbink among them — and because a regional form gets a page of its own here even where it shares a dex slot with the Pokémon it is a form of. Everything is numbered by the National Pokédex, so the two lists never have to be reconciled. One more Tokuan form, Magikarp's, is drawn in the game's files but does not appear anywhere in it yet, so it is not listed.
Scroll LocationsTMs are called Scrolls. The game has 72 of them and the demo's own maps hand out 13; the rest exist in the game's data but nothing in the demo places them yet, and the table says so rather than guessing.
LearnsetsLevel-up movesets are the game's own file, which the team describes as the XY movesets with their own changes on top. They are published exactly as written, changes and all.
LevelsEvery level here is a real, fixed number. Nothing in this game scales a wild Pokémon or a trainer's team to the size of yours.
Trainer DetailTrainers are published with the moves and levels the game gives them. Where a team member has no ability written down, the first of that species' own abilities is shown instead, because that is what the game will pick.
Empty LearnsetsThree Pokémon have no level-up moves at all here, and that is what the game says rather than a gap in this guide: Tokuan Psyduck and Tokuan Golduck have empty lists the creator has not filled in yet, and plain Golduck is pointed at Tokuan Golduck's empty list by what looks like a slip. They still learn Scrolls and tutor moves. Everything else on those pages — stats, typing, abilities, evolutions — is real.