Uxie
#480 · HeartGold Generations · unchanged from the official games

Uxie

PsychicLevitate

In HeartGold Generations: It is not in any of this guide's encounter tables. Its type (Psychic), base stats (total 580) and abilities are the same as in the official games. 2 of its 14 level-up moves are new compared with Pokémon HeartGold & SoulSilver: Psybeam and Psychic.

Level-up moves 17

LvMoveTypeCatPowAccPP
1Confusion
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
PsychicSpec5010025
1Rest
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
PsychicStat——5
1Memento
The user faints upon using this move. In return, it sharply lowers the target’s Attack and Sp. Atk.
DarkStat—10010
1Natural Gift
The user draws power to attack by using its held Berry. The Berry determines its type and power.
NormalPhys—10015
1Flail
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
NormalPhys—10015
13Swift
Star-shaped rays are shot at the foe. This attack never misses.
NormalSpec60—20
14Endure
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NormalStat——10
17Imprison
If the foe knows any move also known by the user, the foe is prevented from using it.
PsychicStat——10
21Psybeam
The foe is attacked with a peculiar ray. It may also leave the target confused.
PsychicSpec6510020
42Extrasensory
The user attacks with an odd, unseeable power. It may also make the foe flinch.
PsychicSpec8010020
43Amnesia
The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.
PsychicStat——20
44Yawn
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
NormalStat——10
49Psychic
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
PsychicSpec9010010
50Future Sight
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
PsychicSpec12010010
65Flail
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
NormalPhys—10015
66Natural Gift
The user draws power to attack by using its held Berry. The Berry determines its type and power.
NormalPhys—10015
76Memento
The user faints upon using this move. In return, it sharply lowers the target’s Attack and Sp. Atk.
DarkStat—10010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 46

#Move · where to get itTypePow
TM03Water Pulse
Water60
TM04Calm Mind
Psychic—
TM06Toxic
Poison—
TM10Hidden Power
Normal60
TM11Sunny Day
Fire—
TM15Hyper Beam
Normal150
TM16Light Screen
Psychic—
TM17Protect
Normal—
TM18Rain Dance
Water—
TM19Giga Drain
Grass75
TM20Safeguard
Normal—
TM21Frustration
Normal—
TM22Solar Beam
Grass120
TM23Iron Tail
Steel100
TM24Thunderbolt
Electric90
TM25Thunder
Electric110
TM27Return
Normal—
TM29Psychic
Psychic90
TM30Shadow Ball
Ghost80
TM32Double Team
Normal—
TM33Reflect
Psychic—
TM34Shock Wave
Electric60
TM37Sandstorm
Rock—
TM42Facade
Normal70
TM43Secret Power
Normal70
TM44Rest
Psychic—
TM48Skill Swap
Psychic—
TM53Energy Ball
Grass90
TM56Fling
Dark—
TM57Charge Beam
Electric50
TM58Endure
Normal—
TM60Drain Punch
Fighting75
TM67Recycle
Normal—
TM68Giga Impact
Normal150
TM70Flash
Normal—
TM73Thunder Wave
Electric—
TM76Stealth Rock
Rock—
TM77Psych Up
Normal—
TM82Sleep Talk
Normal—
TM83Natural Gift
Normal—
TM85Dream Eater
Psychic100
TM86Grass Knot
Grass—
TM87Swagger
Normal—
TM89U-turn
Bug70
TM90Substitute
Normal—
TM92Trick Room
Psychic—

Where to find Uxie

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Tutor moves: Mud-Slap, Thunder Punch, Fire Punch, Ice Punch, Snore, Helping Hand, Signal Beam, Zen Headbutt, Trick, Knock Off, Swift, Magic Coat, Role Play, Heal Bell, Headbutt