#481 · HeartGold Generations · unchanged from the official games
Mesprit
PsychicLevitate
In HeartGold Generations: It is not in any of this guide's encounter tables. Its type (Psychic), base stats (total 580) and abilities are the same as in the official games. 3 of its 15 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Psybeam and Psychic.
Level-up moves 18
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion The foe is hit by a weak telekinetic force. It may also leave the foe confused. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Rest The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Psychic | Stat | — | — | 5 |
| 1 | Healing Wish The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | Psychic | Stat | — | — | 10 |
| 1 | Natural Gift The user draws power to attack by using its held Berry. The Berry determines its type and power. | Normal | Phys | — | 100 | 15 |
| 1 | Copycat The user mimics the move used immediately before it. The move fails if no other move has been used yet. | Normal | Stat | — | — | 20 |
| 13 | Swift Star-shaped rays are shot at the foe. This attack never misses. | Normal | Spec | 60 | — | 20 |
| 14 | Protect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Normal | Stat | — | — | 10 |
| 17 | Imprison If the foe knows any move also known by the user, the foe is prevented from using it. | Psychic | Stat | — | — | 10 |
| 21 | Psybeam The foe is attacked with a peculiar ray. It may also leave the target confused. | Psychic | Spec | 65 | 100 | 20 |
| 31 | Lucky Chant The user chants an incantation toward the sky, preventing the foe from landing critical hits. | Normal | Stat | — | — | 30 |
| 42 | Extrasensory The user attacks with an odd, unseeable power. It may also make the foe flinch. | Psychic | Spec | 80 | 100 | 20 |
| 43 | Charm The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered. | Fairy | Stat | — | 100 | 20 |
| 49 | Psychic The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. | Psychic | Spec | 90 | 100 | 10 |
| 50 | Future Sight Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | Psychic | Spec | 120 | 100 | 10 |
| 56 | Flatter Flattery is used to confuse the foe. However, it also raises the target’s Sp. Atk stat. | Dark | Stat | — | 100 | 15 |
| 65 | Copycat The user mimics the move used immediately before it. The move fails if no other move has been used yet. | Normal | Stat | — | — | 20 |
| 66 | Natural Gift The user draws power to attack by using its held Berry. The Berry determines its type and power. | Normal | Phys | — | 100 | 15 |
| 76 | Healing Wish The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | Psychic | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 46
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse | Water | 60 |
| TM04 | Calm Mind | Psychic | — |
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM15 | Hyper Beam | Normal | 150 |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM20 | Safeguard | Normal | — |
| TM21 | Frustration | Normal | — |
| TM23 | Iron Tail | Steel | 100 |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM27 | Return | Normal | — |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM32 | Double Team | Normal | — |
| TM33 | Reflect | Psychic | — |
| TM34 | Shock Wave | Electric | 60 |
| TM37 | Sandstorm | Rock | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM48 | Skill Swap | Psychic | — |
| TM53 | Energy Ball | Grass | 90 |
| TM56 | Fling | Dark | — |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Endure | Normal | — |
| TM60 | Drain Punch | Fighting | 75 |
| TM67 | Recycle | Normal | — |
| TM68 | Giga Impact | Normal | 150 |
| TM70 | Flash | Normal | — |
| TM73 | Thunder Wave | Electric | — |
| TM76 | Stealth Rock | Rock | — |
| TM77 | Psych Up | Normal | — |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM85 | Dream Eater | Psychic | 100 |
| TM86 | Grass Knot | Grass | — |
| TM87 | Swagger | Normal | — |
| TM89 | U-turn | Bug | 70 |
| TM90 | Substitute | Normal | — |
| TM92 | Trick Room | Psychic | — |
Where to find Mesprit
Not found in the wild — evolve or trade for it.
Other changes in this game
- Tutor moves: Mud-Slap, Thunder Punch, Fire Punch, Ice Punch, Snore, Helping Hand, Signal Beam, Zen Headbutt, Trick, Knock Off, Swift, Magic Coat, Role Play, Headbutt