#922 · HeartGold Generations · unchanged from the official games
Pawmo
ElectricFightingVolt Absorb, Natural Cure, Iron Fist (hidden)
In HeartGold Generations: Not in the wild: evolve Pawmi at level 18. Its type (Electric / Fighting), base stats (total 350) and abilities are the same as in the official games.
Level-up moves 16
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Arm Thrust The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. | Fighting | Phys | 15 | 100 | 20 |
| 1 | Growl The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. | Normal | Stat | — | 100 | 40 |
| 1 | Scratch Hard, pointed, and sharp claws rake the foe to inflict damage. | Normal | Phys | 40 | 100 | 35 |
| 3 | Thunder Shock A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. | Electric | Spec | 40 | 100 | 30 |
| 6 | Quick Attack The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | Normal | Phys | 40 | 100 | 30 |
| 8 | Charge The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat. | Electric | Stat | — | — | 20 |
| 12 | Nuzzle --- | Electric | Phys | 20 | 100 | 20 |
| 15 | Dig The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | Ground | Phys | 80 | 100 | 10 |
| 19 | Bite The foe is bitten with viciously sharp fangs. It may make the target flinch. | Dark | Phys | 60 | 100 | 25 |
| 23 | Spark The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | Electric | Phys | 65 | 100 | 20 |
| 27 | Thunder Wave A weak electric charge is launched at the foe. It causes paralysis if it hits. | Electric | Stat | — | 90 | 20 |
| 32 | Slam The foe is slammed with a long tail, vines, etc., to inflict damage. | Normal | Phys | 80 | 75 | 20 |
| 38 | Entrainment The user dances with an odd rhythm, making the target’s Ability the same as the user’s Ability. | Normal | Stat | — | 100 | 15 |
| 42 | Discharge A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | Electric | Spec | 80 | 100 | 15 |
| 46 | Agility The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | Psychic | Stat | — | — | 30 |
| 52 | Wild Charge The user throws an electrified tackle. It hurts the user a little. | Electric | Phys | 90 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 23
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | — |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM27 | Return | Normal | — |
| TM28 | Dig | Ground | 80 |
| TM32 | Double Team | Normal | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM46 | Thief | Dark | 60 |
| TM56 | Fling | Dark | — |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Endure | Normal | — |
| TM73 | Thunder Wave | Electric | — |
| TM82 | Sleep Talk | Normal | — |
| TM90 | Substitute | Normal | — |
Where to find Pawmo
Not found in the wild — evolve or trade for it.
Other changes in this game
- Evolves into Pawmot — at level 32