Pawmo in Pokémon Emerald Rogue
#922 · Electric / Fighting · see locations below
ElectricFighting
Abilities
Volt Absorb, Natural Cure, Iron Fist (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Tutor moves: Agility, Baton Pass, Charge, Charge Beam, Charm, Coaching, Crunch, Dig, Eerie Impulse, Electric Terrain, Electro Ball, Electroweb, Encore, Endure, Facade, Fling, Focus Punch, Helping Hand, Hidden Power, Knock Off, Low Kick, Low Sweep, Metal Claw, Play Rough, Protect, Rain Dance, Rest, Sleep Talk, Substitute, Sunny Day, Super Fang, Swift, Take Down, Tera Blast, Thief, Thunder, Thunder Fang, ThunderPunch, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge
Where to find Pawmo
| Area | Method | Level | |
|---|---|---|---|
| Field 1 — Hoenn | Electric-theme rooms | — | |
| Mountain 0 — Hoenn | Fighting-theme rooms | — | |
| Waterfront 1 — Hoenn | Fighting-theme rooms | — | |
| Urban 0 — Hoenn | Electric-theme rooms | — | |
| Mountain 0 — Kanto | Fighting-theme rooms | — | |
| Mountain 0 — Kanto | Electric-theme rooms | — | |
| Field 0 — Johto | Electric-theme rooms | — | |
| Mountain 0 — Johto | Fighting-theme rooms | — | |
| Route 217 — Sinnoh | Fighting-theme rooms | — | |
| Route 214 — Sinnoh | Fighting-theme rooms | — | |
| Route 209 — Sinnoh | Electric-theme rooms | — | |
| Iron Island — Sinnoh | Electric-theme rooms | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 0 | Arm Thrust Straight-arm punches that strike the foe 2 to 5 times. | Fighting | Phys | 15 | 100 | 20 |
| 1 | Growl Growls cutely to reduce the foe's Attack. | Normal | Stat | — | 100 | 40 |
| 1 | Scratch Scratches the foe with sharp claws. | Normal | Phys | 40 | 100 | 35 |
| 3 | Thunder Shock An electrical attack that may paralyze the foe. | Electric | Spec | 40 | 100 | 30 |
| 6 | Quick Attack An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 30 |
| 8 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 12 | Nuzzle Rubs its cheecks against the foe, paralyzing it. | Electric | Phys | 20 | 100 | 20 |
| 15 | Dig Digs underground the first turn and strikes next turn. | Ground | Phys | 80 | 100 | 10 |
| 19 | Bite Bites with vicious fangs. May cause flinching. | Dark | Phys | 60 | 100 | 25 |
| 23 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 27 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 90 | 20 |
| 32 | Slam Slams the foe with a long tail, vine, etc. | Normal | Phys | 80 | 75 | 20 |
| 38 | Entrainment Makes the foe mimic the user, gaining its ability. | Normal | Stat | — | 100 | 15 |
| 42 | Discharge Zaps the foes with electri- city. May paralyze them. | Electric | Spec | 80 | 100 | 15 |
| 46 | Agility Relaxes the body to sharply boost Speed. | Psychic | Stat | — | — | 30 |
| 52 | Wild Charge An electrical tackle that also hurts the user. | Electric | Phys | 90 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|