Pawmo in Elite Redux
#922 · Electric / Fighting · see locations below
ElectricFighting
Abilities
Adrenaline Rush, Iron Fist, Generator (hidden)
Base stats
Compared with the official games
- Stats Speed 85 → 95 (total 350 → 360)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Volt Absorb, Volt Rush, Avenger
- What the innates do: Volt Absorb — Heals 25% of max HP when hit by an Electric-type move. · Volt Rush — At full HP, gives +1 priority to its Electric-type moves. · Avenger — If a party Pokémon fainted last turn, next move gets 1.5x boost.
- Abilities you pick one of: Adrenaline Rush — KOs raise Speed by one stage. · Iron Fist — Boosts the power of punching moves by 1.3x. · Generator — Charges up once on entry or when electric terrain is active.
- Evolves into Pawmot at level 36
- Tutor moves: Agility, Attract, Bulk Up, Covet, Endure, Facade, Headbutt, Helping Hand, Hidden Power, Low Kick, Mach Punch, One-Inch Punch, Play Rough, Power-Up Punch, Protect, Rain Dance, Rest, Retaliate, Return, Secret Power, Seismic Toss, Sleep Talk, Substitute, Take Down, Thunder Punch, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge
- Egg groups: Field
- Height 0.4 m, weight 6.5 kg
Where to find Pawmo
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Quick Attack Priority +2. An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 20 |
| 1 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 17 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 17 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 17 | Spark Priority +2. An electrified tackle with +2 priority. May paralyze. | Electric | Phys | 40 | 100 | 15 |
| 17 | Upper Hand Priority +3. Deals damage and flinches if the target uses a prio. move. | Fighting | Phys | 65 | 100 | 15 |
| 24 | Cutsie Slap Slaps the foe cutely. May cause infatuation. | Fairy | Phys | 85 | 100 | 10 |
| 24 | Nuzzle Rubs its cheeks against the foe, paralyzing it. | Electric | Phys | 20 | 100 | 20 |
| 24 | Supercell Slam Tackles with its shock body. Hurts on miss. | Electric | Phys | 100 | 95 | 10 |
| 37 | Drain Punch A punch that absorbs over 30% of damage inflicted. | Fighting | Phys | 75 | 100 | 10 |
| 46 | Arm Thrust Straight-arm punches that strike the foe 2 to 5 times. | Fighting | Phys | 25 | 100 | 15 |
| 46 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 51 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 56 | Volt Tackle A life-risking tackle that slightly hurts the user. | Electric | Phys | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|