#904 · HeartGold Generations · unchanged from the official games
Overqwil
DarkPoisonPoison Point, Swift Swim, Intimidate (hidden)
In HeartGold Generations: Not in the wild: evolve Qwilfish (Hisui) at level 20. Its type (Dark / Poison), base stats (total 510) and abilities are the same as in the official games.
Level-up moves 17
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Poison Sting The foe is stabbed with a poisonous barb of some sort. It may also poison the target. | Poison | Phys | 15 | 100 | 35 |
| 1 | Tackle A physical attack in which the user charges and slams into the foe with its whole body. | Normal | Phys | 40 | 100 | 35 |
| 4 | Harden The user stiffens all the muscles in its body to raise its Defense stat. | Normal | Stat | — | — | 30 |
| 8 | Bite The foe is bitten with viciously sharp fangs. It may make the target flinch. | Dark | Phys | 60 | 100 | 25 |
| 12 | Fell Stinger When the user knocks out a target with this move, the user's Attack stat rises drastically. | Bug | Phys | 50 | 100 | 25 |
| 16 | Minimize The user compresses its body to make itself look smaller. The user’s evasion stat is boosted. | Normal | Stat | — | — | 10 |
| 20 | Spikes The user lays a trap of spikes at the foe’s feet. The trap hurts foes that switch into battle. | Ground | Stat | — | — | 20 |
| 24 | Brine If the foe’s HP is down to about half, this attack will hit with double the power. | Water | Spec | 65 | 100 | 10 |
| 28 | Barb Barrage --- | Poison | Phys | 60 | 100 | 10 |
| 32 | Pin Missile Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row. | Bug | Phys | 25 | 95 | 20 |
| 36 | Toxic Spikes The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle. | Poison | Stat | — | — | 20 |
| 40 | Spit Up The power stored using the move Stockpile is released at once in an attack. | Normal | Spec | — | 100 | 10 |
| 40 | Stockpile The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | Normal | Stat | — | — | 20 |
| 44 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Poison | Stat | — | 90 | 10 |
| 48 | Crunch The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat. | Dark | Phys | 80 | 100 | 15 |
| 52 | Acupressure The user applies pressure to stress points, sharply boosting one of its stats. | Normal | Stat | — | — | 30 |
| 56 | Destiny Bond When this move is used, if the user faints, the foe that landed the knockout hit also faints. | Ghost | Stat | — | — | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 28
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse | Water | 60 |
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM12 | Taunt | Dark | — |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | — |
| TM27 | Return | Normal | — |
| TM32 | Double Team | Normal | — |
| TM36 | Sludge Bomb | Poison | 90 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM55 | Brine | Water | 65 |
| TM58 | Endure | Normal | — |
| TM68 | Giga Impact | Normal | 150 |
| TM74 | Gyro Ball | Steel | — |
| TM75 | Swords Dance | Normal | — |
| TM79 | Dark Pulse | Dark | 80 |
| TM82 | Sleep Talk | Normal | — |
| TM84 | Poison Jab | Poison | 80 |
| TM90 | Substitute | Normal | — |
| HM03 | Surf | Water | 90 |
| HM07 | Waterfall | Water | 80 |
Where to find Overqwil
Not found in the wild — evolve or trade for it.