#800 · HeartGold Generations · unchanged from the official games
Necrozma
PsychicPrism Armor
In HeartGold Generations: It is not in any of this guide's encounter tables. Its type (Psychic), base stats (total 600) and abilities are the same as in the official games.
Level-up moves 20
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Moonlight The user restores its own HP. The amount of HP regained varies with the weather. | Fairy | Stat | — | — | 5 |
| 1 | Morning Sun The user restores its own HP. The amount of HP regained varies with the weather. | Normal | Stat | — | — | 5 |
| 1 | Charge Beam The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. | Electric | Spec | 50 | 90 | 10 |
| 1 | Gravity Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | Psychic | Stat | — | — | 5 |
| 1 | Metal Claw The foe is raked with steel claws. It may also raise the user’s Attack stat. | Steel | Phys | 50 | 95 | 35 |
| 1 | Confusion The foe is hit by a weak telekinetic force. It may also leave the foe confused. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Mirror Shot The user looses a flash of energy from its polished body. It may also lower the target’s accuracy. | Steel | Spec | 65 | 85 | 10 |
| 11 | Slash The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. | Normal | Phys | 70 | 100 | 20 |
| 23 | Night Slash The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | Dark | Phys | 70 | 100 | 15 |
| 27 | Stored Power The user attacks with a stored power that grows with each raised stat. | Psychic | Spec | 20 | 100 | 10 |
| 29 | Stealth Rock The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | Rock | Stat | — | — | 20 |
| 31 | Gravity Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | Psychic | Stat | — | — | 5 |
| 34 | Psycho Cut The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. | Psychic | Phys | 70 | 100 | 20 |
| 34 | Rock Blast The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. | Rock | Phys | 25 | 90 | 10 |
| 54 | Power Gem The user attacks with a ray of light that sparkles as if it were made of gemstones. | Rock | Spec | 80 | 100 | 20 |
| 57 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | Steel | Stat | — | — | 15 |
| 61 | Photon Geyser --- | Psychic | Spec | 100 | 100 | 5 |
| 64 | Autotomize The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | Normal | Stat | — | — | 15 |
| 67 | Wring Out The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power. | Normal | Spec | — | 100 | 5 |
| 81 | Prismatic Laser The user shoots powerful lasers using\rthe power of a prism. The user can't move on\rthe next turn. | Psychic | Spec | 160 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 44
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind | Psychic | — |
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM15 | Hyper Beam | Normal | 150 |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM21 | Frustration | Normal | — |
| TM22 | Solar Beam | Grass | 120 |
| TM26 | Earthquake | Ground | 100 |
| TM27 | Return | Normal | — |
| TM29 | Psychic | Psychic | 90 |
| TM31 | Brick Break | Fighting | 75 |
| TM32 | Double Team | Normal | — |
| TM33 | Reflect | Psychic | — |
| TM34 | Shock Wave | Electric | 60 |
| TM37 | Sandstorm | Rock | — |
| TM39 | Rock Tomb | Rock | 60 |
| TM40 | Aerial Ace | Flying | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM46 | Thief | Dark | 60 |
| TM56 | Fling | Dark | — |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Endure | Normal | — |
| TM59 | Dragon Pulse | Dragon | 85 |
| TM63 | Embargo | Dark | — |
| TM65 | Shadow Claw | Ghost | 70 |
| TM67 | Recycle | Normal | — |
| TM68 | Giga Impact | Normal | 150 |
| TM69 | Rock Polish | Rock | — |
| TM71 | Stone Edge | Rock | 100 |
| TM74 | Gyro Ball | Steel | — |
| TM75 | Swords Dance | Normal | — |
| TM76 | Stealth Rock | Rock | — |
| TM79 | Dark Pulse | Dark | 80 |
| TM80 | Rock Slide | Rock | 75 |
| TM81 | X-Scissor | Bug | 80 |
| TM82 | Sleep Talk | Normal | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| TM91 | Flash Cannon | Steel | 80 |
| TM92 | Trick Room | Psychic | — |
Where to find Necrozma
Not found in the wild — evolve or trade for it.