#146 · HeartGold Generations · unchanged from the official games
Moltres
FireFlyingPressure, Flame Body (hidden)
In HeartGold Generations: It is not in any of this guide's encounter tables. Its type (Fire / Flying), base stats (total 580) and abilities are the same as in the official games. 5 of its 19 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Gust and Leer.
Level-up moves 21
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Gust A gust of wind is whipped up by wings and launched at the foe to inflict damage. | Flying | Spec | 40 | 100 | 35 |
| 1 | Leer The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. | Normal | Stat | — | 100 | 30 |
| 1 | Wing Attack The foe is struck with large, imposing wings spread wide to inflict damage. | Flying | Phys | 60 | 100 | 35 |
| 1 | Ember The foe is attacked with small flames. The target may also be left with a burn. | Fire | Spec | 40 | 100 | 25 |
| 5 | Ember The foe is attacked with small flames. The target may also be left with a burn. | Fire | Spec | 40 | 100 | 25 |
| 8 | Fire Spin The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. | Fire | Spec | 35 | 85 | 15 |
| 15 | Wing Attack The foe is struck with large, imposing wings spread wide to inflict damage. | Flying | Phys | 60 | 100 | 35 |
| 17 | Agility The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | Psychic | Stat | — | — | 30 |
| 25 | Safeguard The user creates a protective field that prevents status problems for five turns. | Normal | Stat | — | — | 25 |
| 26 | Ancient Power The user attacks with a prehistoric power. It may also raise all the user’s stats at once. | Rock | Spec | 60 | 100 | 5 |
| 30 | Incinerate The user burns the foe completely, rendering a held Berry useless. | Fire | Spec | 60 | 100 | 15 |
| 36 | Flamethrower The foe is scorched with an intense blast of fire. The target may also be left with a burn. | Fire | Spec | 90 | 100 | 15 |
| 42 | Air Slash The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | Flying | Spec | 75 | 95 | 15 |
| 42 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Normal | Stat | — | — | 10 |
| 53 | Heat Wave The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. | Fire | Spec | 95 | 90 | 10 |
| 53 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. | Fire | Stat | — | — | 5 |
| 61 | Roost The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | Flying | Stat | — | — | 5 |
| 71 | Solar Beam A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | Grass | Spec | 120 | 100 | 10 |
| 72 | Hurricane The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. | Flying | Spec | 110 | 70 | 10 |
| 73 | Sky Attack A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. | Flying | Phys | 140 | 90 | 5 |
| 80 | Burn Up To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. | Fire | Spec | 130 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 38
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM05 | Roar | Normal | — |
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM20 | Safeguard | Normal | — |
| TM21 | Frustration | Normal | — |
| TM22 | Solar Beam | Grass | 120 |
| TM27 | Return | Normal | — |
| TM30 | Shadow Ball | Ghost | 80 |
| TM32 | Double Team | Normal | — |
| TM35 | Flamethrower | Fire | 90 |
| TM37 | Sandstorm | Rock | — |
| TM38 | Fire Blast | Fire | 110 |
| TM40 | Aerial Ace | Flying | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM46 | Thief | Dark | 60 |
| TM47 | Steel Wing | Steel | 70 |
| TM50 | Overheat | Fire | 130 |
| TM51 | Roost | Flying | — |
| TM58 | Endure | Normal | — |
| TM61 | Will-O-Wisp | Fire | — |
| TM66 | Payback | Dark | 50 |
| TM68 | Giga Impact | Normal | 150 |
| TM79 | Dark Pulse | Dark | 80 |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM87 | Swagger | Normal | — |
| TM88 | Pluck | Flying | 60 |
| TM89 | U-turn | Bug | 70 |
| TM90 | Substitute | Normal | — |
| HM02 | Fly | Flying | 90 |
| HM06 | Rock Smash | Fighting | 40 |
Where to find Moltres
Not found in the wild — evolve or trade for it.
Other changes in this game
- Tutor moves: Mud-Slap, Ominous Wind, Snore, Air Cutter, Ancient Power, Twister, Heat Wave, Swift, Tailwind, Sky Attack