Moltres in Fire Red Omega
#146 · Fire / Flying · Mt. Ember peak (stationary)
FireFlying
Abilities
Pressure
Base stats
Compared with the official games
- Abilities loses Flame Body
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon FireRed, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Level-up: Moltres now learns Extrasensory at Level 54 and Solarbeam at Level 66.
- Articuno, Zapdos and Moltres now have catch rates of 5.
Where to find Moltres
| Area | Method | Level | |
|---|---|---|---|
| Mt. Ember | Stationary | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Ember Has a chance to burn the target. | Fire | Spec | 40 | 100 | 25 |
| 1 | Wing Attack Inflicts regular damage with no additional effect. | Flying | Phys | 60 | 100 | 35 |
| 13 | Fire Spin Prevents the target from fleeing and inflicts damage for 2-5 turns. | Fire | Spec | 15 | 70 | 15 |
| 25 | Agility Raises the user’s Speed by two stages. | Psychic | Stat | — | — | 30 |
| 37 | Endure Prevents the user’s HP from lowering below 1 this turn. | Normal | Stat | — | — | 10 |
| 49 | Flamethrower Has a chance to burn the target. | Fire | Spec | 95 | 100 | 15 |
| 54 | Extrasensory** Added in this hack Has a chance to make the target flinch. | Psychic | Spec | 80 | 100 | 30 |
| 61 | Safeguard Protects the user’s field from major status ailments and confusion for five turns. | Normal | Stat | — | — | 25 |
| 66 | Solar Beam** Added in this hack Requires a turn to charge before attacking. | Grass | Spec | 120 | 100 | 10 |
| 73 | Heat Wave Has a chance to burn the target. | Fire | Spec | 100 | 90 | 10 |
| 85 | Sky Attack User charges for one turn before attacking. Has a chance to make the target flinch. | Flying | Phys | 140 | 70 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (23)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM05 | Roar Unchanged from FireRed | Normal | — |
| TM06 | Toxic Unchanged from FireRed | Poison | — |
| TM10 | Hidden Power Unchanged from FireRed | Normal | 1 |
| TM11 | Sunny Day Unchanged from FireRed | Fire | — |
| TM15 | Hyper Beam Unchanged from FireRed | Normal | 150 |
| TM17 | Protect Unchanged from FireRed | Normal | — |
| TM18 | Rain Dance Unchanged from FireRed | Water | — |
| TM20 | Safeguard Unchanged from FireRed | Normal | — |
| TM21 | Frustration Unchanged from FireRed | Normal | — |
| TM22 | Solar Beam Unchanged from FireRed | Grass | 120 |
| TM27 | Return Unchanged from FireRed | Normal | — |
| TM32 | Double Team Unchanged from FireRed | Normal | — |
| TM35 | Flamethrower Unchanged from FireRed | Fire | 95 |
| TM37 | Sandstorm Unchanged from FireRed | Rock | — |
| TM38 | Fire Blast Unchanged from FireRed | Fire | 120 |
| TM40 | Aerial Ace Unchanged from FireRed | Flying | 60 |
| TM42 | Facade Unchanged from FireRed | Normal | 70 |
| TM43 | Secret Power Unchanged from FireRed | Normal | 70 |
| TM44 | Rest Unchanged from FireRed | Psychic | — |
| TM47 | Steel Wing Unchanged from FireRed | Steel | 70 |
| TM50 | Overheat Unchanged from FireRed | Fire | 140 |
| HM02 | Fly Unchanged from FireRed | Flying | 90 |
| HM06 | Rock Smash Unchanged from FireRed | Fighting | 20 |