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Moltres

Moltres in Fire Red Omega

#146 · Fire / Flying · Mt. Ember peak (stationary)

FireFlying

Abilities

Pressure

Base stats

HP90
Attack100
Defense90
Sp. Attack125
Sp. Defense85
Speed90
Total580

Compared with the official games

  • Abilities loses Flame Body

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon FireRed, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Level-up: Moltres now learns Extrasensory at Level 54 and Solarbeam at Level 66.
  • Articuno, Zapdos and Moltres now have catch rates of 5.

Where to find Moltres

AreaMethodLevel
Mt. EmberStationary

Level-up moves

LvMoveTypeCatPowAccPP
1Ember
Has a chance to burn the target.
FireSpec4010025
1Wing Attack
Inflicts regular damage with no additional effect.
FlyingPhys6010035
13Fire Spin
Prevents the target from fleeing and inflicts damage for 2-5 turns.
FireSpec157015
25Agility
Raises the user’s Speed by two stages.
PsychicStat30
37Endure
Prevents the user’s HP from lowering below 1 this turn.
NormalStat10
49Flamethrower
Has a chance to burn the target.
FireSpec9510015
54Extrasensory** Added in this hack
Has a chance to make the target flinch.
PsychicSpec8010030
61Safeguard
Protects the user’s field from major status ailments and confusion for five turns.
NormalStat25
66Solar Beam** Added in this hack
Requires a turn to charge before attacking.
GrassSpec12010010
73Heat Wave
Has a chance to burn the target.
FireSpec1009010
85Sky Attack
User charges for one turn before attacking. Has a chance to make the target flinch.
FlyingPhys140705

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (23)

#Move · where to get itTypePow
TM05Roar
Unchanged from FireRed
Normal
TM06Toxic
Unchanged from FireRed
Poison
TM10Hidden Power
Unchanged from FireRed
Normal1
TM11Sunny Day
Unchanged from FireRed
Fire
TM15Hyper Beam
Unchanged from FireRed
Normal150
TM17Protect
Unchanged from FireRed
Normal
TM18Rain Dance
Unchanged from FireRed
Water
TM20Safeguard
Unchanged from FireRed
Normal
TM21Frustration
Unchanged from FireRed
Normal
TM22Solar Beam
Unchanged from FireRed
Grass120
TM27Return
Unchanged from FireRed
Normal
TM32Double Team
Unchanged from FireRed
Normal
TM35Flamethrower
Unchanged from FireRed
Fire95
TM37Sandstorm
Unchanged from FireRed
Rock
TM38Fire Blast
Unchanged from FireRed
Fire120
TM40Aerial Ace
Unchanged from FireRed
Flying60
TM42Facade
Unchanged from FireRed
Normal70
TM43Secret Power
Unchanged from FireRed
Normal70
TM44Rest
Unchanged from FireRed
Psychic
TM47Steel Wing
Unchanged from FireRed
Steel70
TM50Overheat
Unchanged from FireRed
Fire140
HM02Fly
Unchanged from FireRed
Flying90
HM06Rock Smash
Unchanged from FireRed
Fighting20

Open in the interactive guide