#105 · HeartGold Generations · changed in this game
Marowak (Alola)
FireGhostCursed Body, Lightning Rod, Rock Head (hidden)
In HeartGold Generations: It is not in any of this guide's encounter tables. Fire / Ghost type, base stats total 425.
Level-up moves 26
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Shadow Bone on evolving --- | Ghost | Phys | 85 | 100 | 10 |
| 1 | False Swipe A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. | Normal | Phys | 40 | 100 | 40 |
| 1 | Headbutt The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | Normal | Phys | 70 | 100 | 15 |
| 1 | Retaliate If an ally fainted in the previous turn, this attack’s damage increases. | Normal | Phys | 70 | 100 | 5 |
| 1 | Focus Energy The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | Normal | Stat | — | — | 30 |
| 1 | Double-Edge A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | Normal | Phys | 120 | 100 | 15 |
| 1 | Mud-Slap The user hurls mud in the foe’s face to inflict damage and lower its accuracy. | Ground | Spec | 20 | 100 | 10 |
| 1 | Growl The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. | Normal | Stat | — | 100 | 40 |
| 1 | Tail Whip The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. | Normal | Stat | — | 100 | 30 |
| 1 | Fire Spin The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. | Fire | Spec | 35 | 85 | 15 |
| 1 | Bone Club The user clubs the foe with a bone. It may also make the target flinch. | Ground | Phys | 65 | 85 | 20 |
| 1 | Flame Wheel The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn. | Fire | Phys | 60 | 100 | 25 |
| 3 | Tail Whip The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. | Normal | Stat | — | 100 | 30 |
| 7 | Bone Club The user clubs the foe with a bone. It may also make the target flinch. | Ground | Phys | 65 | 85 | 20 |
| 11 | Flame Wheel The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn. | Fire | Phys | 60 | 100 | 25 |
| 13 | Leer The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. | Normal | Stat | — | 100 | 30 |
| 16 | Hex This attack does double damage to a target affected by a status problem. | Ghost | Spec | 65 | 100 | 10 |
| 27 | Fling The user flings its held item at the foe to attack. Its power and effects depend on the item. | Dark | Phys | — | 100 | 10 |
| 27 | Shadow Bone --- | Ghost | Phys | 85 | 100 | 10 |
| 29 | Will-O-Wisp The user shoots a sinister, bluish white flame at the foe to inflict a burn. | Fire | Stat | — | 85 | 15 |
| 35 | Bonemerang The user throws the bone it holds. The bone loops to hit the foe twice, coming and going. | Ground | Phys | 50 | 90 | 10 |
| 44 | Thrash The user rampages and attacks for two to three turns. It then becomes confused, however. | Normal | Phys | 120 | 100 | 10 |
| 45 | Endeavor An attack move that cuts down the foe’s HP to equal the user’s HP. | Normal | Phys | — | 100 | 5 |
| 46 | Bone Rush The user strikes at the foe with a hard bone two to five times in a row. | Ground | Phys | 25 | 90 | 10 |
| 56 | Flare Blitz The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. | Fire | Phys | 120 | 100 | 15 |
| 59 | Retaliate If an ally fainted in the previous turn, this attack’s damage increases. | Normal | Phys | 70 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 47
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | — |
| TM23 | Iron Tail | Steel | 100 |
| TM26 | Earthquake | Ground | 100 |
| TM27 | Return | Normal | — |
| TM28 | Dig | Ground | 80 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM32 | Double Team | Normal | — |
| TM35 | Flamethrower | Fire | 90 |
| TM37 | Sandstorm | Rock | — |
| TM38 | Fire Blast | Fire | 110 |
| TM39 | Rock Tomb | Rock | 60 |
| TM40 | Aerial Ace | Flying | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM46 | Thief | Dark | 60 |
| TM52 | Focus Blast | Fighting | 120 |
| TM54 | False Swipe | Normal | 40 |
| TM56 | Fling | Dark | — |
| TM58 | Endure | Normal | — |
| TM61 | Will-O-Wisp | Fire | — |
| TM68 | Giga Impact | Normal | 150 |
| TM71 | Stone Edge | Rock | 100 |
| TM75 | Swords Dance | Normal | — |
| TM76 | Stealth Rock | Rock | — |
| TM78 | Captivate | Normal | — |
| TM79 | Dark Pulse | Dark | 80 |
| TM80 | Rock Slide | Rock | 75 |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM85 | Dream Eater | Psychic | 100 |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 40 |
| HM08 | Rock Climb | Normal | 90 |
Where to find Marowak (Alola)
Not found in the wild — evolve or trade for it.