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Marowak (Alola)
#105 · Recordkeepers · changed in this game

Marowak (Alola)

FireGhostRock Head

Level-up moves 5

LvMoveTypeCatPowAccPP
100Shadow Bone Phases 1–2 rotation
Strikes with a haunted bone. Might drop Defense.
GhostPhys8510010
100Power-Up Punch Phases 1–2 rotation
A hard punch that raises the user's Attack.
FightingPhys4010020
100Flare Blitz Phases 1–2 rotation
A charge that may burn the foe. Also hurts the user.
FirePhys12010015
100Bone Rush Phases 1–2 rotation
Strikes the foe with a bone in hand 2 to 5 times.
GroundPhys259010
100Rock Tomb Phases 1–2 rotation
Stops the foe from moving with rocks and cuts Speed.
RockPhys6010015

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Marowak (Alola)

AreaMethodLevel
Minibosses — every affinityMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Rock Head: Prevents recoil damage.
  • Innates switch on as your boss count grows: Battle Armor (Blocks critical hits.) — from your 2nd boss win; Reckless (Boosts moves with recoil.) — from your 4th; Technician (Boosts weaker moves.) — from your 6th.
  • Reward for beating it: the move Shadow Bone+ (Strikes with a haunted bone. Might drop Defense.).