#556 · HeartGold Generations · unchanged from the official games
Maractus
GrassWater Absorb, Chlorophyll, Storm Drain (hidden)
In HeartGold Generations: First found in Mt. Mortar (Grass (Waterfall room, morning / day), Lv 13-16). Its type (Grass), base stats (total 461) and abilities are the same as in the official games.
Level-up moves 24
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Spiky Shield --- | Grass | Stat | — | — | 10 |
| 1 | Peck The foe is jabbed with a sharply pointed beak or horn. | Flying | Phys | 35 | 100 | 35 |
| 1 | Absorb A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | Grass | Spec | 20 | 100 | 25 |
| 1 | After You The user helps the target and makes it use its move right after the user. | Normal | Stat | — | — | 15 |
| 1 | Ingrain The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out. | Grass | Stat | — | — | 20 |
| 1 | Cotton Guard The user protects itself with cotton, drastically raising its Defense. | Grass | Stat | — | — | 10 |
| 4 | Growth The user’s body is forced to grow all at once. It raises the Sp. Atk stat. | Normal | Stat | — | — | 20 |
| 10 | Mega Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | Grass | Spec | 40 | 100 | 15 |
| 12 | Leech Seed A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. | Grass | Stat | — | 90 | 10 |
| 15 | Pin Missile Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row. | Bug | Phys | 25 | 95 | 20 |
| 16 | Sweet Scent A sweet scent that lowers the foe’s evasiveness. It also lures wild Pokémon if used in grass, etc. | Normal | Stat | — | 100 | 20 |
| 22 | Needle Arm The user attacks by wildly swinging its thorny arms. It may also make the target flinch. | Grass | Phys | 60 | 100 | 15 |
| 24 | Giga Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | Grass | Spec | 75 | 100 | 10 |
| 24 | Synthesis The user restores its own HP. The amount of HP regained varies with the weather. | Grass | Stat | — | — | 5 |
| 28 | Sucker Punch This move enables the user to attack first. It fails if the foe is not readying an attack, however. | Dark | Phys | 70 | 100 | 5 |
| 29 | Cotton Spore The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat. | Grass | Stat | — | 100 | 40 |
| 33 | Ingrain The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out. | Grass | Stat | — | — | 20 |
| 41 | Petal Blizzard The user stirs up a violent petal blizzard and attacks everything around it. | Grass | Phys | 90 | 100 | 15 |
| 41 | Acupressure The user applies pressure to stress points, sharply boosting one of its stats. | Normal | Stat | — | — | 30 |
| 44 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. | Fire | Stat | — | — | 5 |
| 47 | Petal Dance The user attacks by scattering petals for two to three turns. The user then becomes confused. | Grass | Spec | 120 | 100 | 10 |
| 48 | Solar Beam A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | Grass | Spec | 120 | 100 | 10 |
| 57 | Cotton Guard The user protects itself with cotton, drastically raising its Defense. | Grass | Stat | — | — | 10 |
| 57 | After You The user helps the target and makes it use its move right after the user. | Normal | Stat | — | — | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 25
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic | Poison | — |
| TM09 | Bullet Seed | Grass | 25 |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM19 | Giga Drain | Grass | 75 |
| TM20 | Safeguard | Normal | — |
| TM21 | Frustration | Normal | — |
| TM22 | Solar Beam | Grass | 120 |
| TM27 | Return | Normal | — |
| TM32 | Double Team | Normal | — |
| TM40 | Aerial Ace | Flying | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM53 | Energy Ball | Grass | 90 |
| TM58 | Endure | Normal | — |
| TM60 | Drain Punch | Fighting | 75 |
| TM82 | Sleep Talk | Normal | — |
| TM84 | Poison Jab | Poison | 80 |
| TM86 | Grass Knot | Grass | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
Where to find Maractus
| Area | Method | Level | |
|---|---|---|---|
| Mt. Mortar | Grass (Waterfall room, morning / day) | 13-16 |
Other changes in this game
- Egg moves: Bounce, Bullet Seed, Grass Whistle, Leech Seed, Seed Bomb, Spikes, Wood Hammer, Worry Seed