#687 · HeartGold Generations · unchanged from the official games
Malamar
DarkPsychicContrary, Suction Cups, Infiltrator (hidden)
In HeartGold Generations: Not in the wild: evolve Inkay at level 30. Its type (Dark / Psychic), base stats (total 482) and abilities are the same as in the official games.
Level-up moves 22
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Reversal An all-out attack that becomes more powerful the less HP the user has. | Fighting | Phys | — | 100 | 15 |
| 1 | Peck The foe is jabbed with a sharply pointed beak or horn. | Flying | Phys | 35 | 100 | 35 |
| 1 | Tackle A physical attack in which the user charges and slams into the foe with its whole body. | Normal | Phys | 40 | 100 | 35 |
| 1 | Hypnosis The user employs hypnotic suggestion to make the target fall into a deep sleep. | Psychic | Stat | — | 60 | 20 |
| 1 | Wrap A long body or vines are used to wrap and squeeze the foe for two to five turns. | Normal | Phys | 15 | 90 | 20 |
| 1 | Constrict The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed. | Normal | Phys | 10 | 100 | 35 |
| 1 | Reflect A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Psychic | Stat | — | — | 20 |
| 4 | Reflect A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Psychic | Stat | — | — | 20 |
| 13 | Psywave The foe is attacked with an odd, hot energy wave. The attack varies in intensity. | Psychic | Spec | — | 100 | 15 |
| 15 | Swagger The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Normal | Stat | — | 85 | 15 |
| 17 | Payback If the user can use this attack after the foe attacks, its power is doubled. | Dark | Phys | 50 | 100 | 10 |
| 17 | Psybeam The foe is attacked with a peculiar ray. It may also leave the target confused. | Psychic | Spec | 65 | 100 | 20 |
| 18 | Hypnosis The user employs hypnotic suggestion to make the target fall into a deep sleep. | Psychic | Stat | — | 60 | 20 |
| 22 | Pluck The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. | Flying | Phys | 60 | 100 | 20 |
| 23 | Foul Play The user turns the target’s power against it. Power increases with the foe’s Attack stat. | Dark | Phys | 95 | 100 | 15 |
| 28 | Switcheroo The user trades held items with the foe faster than the eye can follow. | Dark | Stat | — | 100 | 10 |
| 29 | Topsy-Turvy All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | Dark | Stat | — | — | 20 |
| 31 | Slash The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. | Normal | Phys | 70 | 100 | 20 |
| 31 | Light Screen A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Psychic | Stat | — | — | 30 |
| 32 | Psycho Cut The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. | Psychic | Phys | 70 | 100 | 20 |
| 34 | Night Slash The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | Dark | Phys | 70 | 100 | 15 |
| 47 | Superpower The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense. | Fighting | Phys | 120 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 40
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind | Psychic | — |
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM15 | Hyper Beam | Normal | 150 |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | — |
| TM24 | Thunderbolt | Electric | 90 |
| TM27 | Return | Normal | — |
| TM29 | Psychic | Psychic | 90 |
| TM32 | Double Team | Normal | — |
| TM33 | Reflect | Psychic | — |
| TM35 | Flamethrower | Fire | 90 |
| TM38 | Fire Blast | Fire | 110 |
| TM40 | Aerial Ace | Flying | 60 |
| TM41 | Torment | Dark | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM46 | Thief | Dark | 60 |
| TM48 | Skill Swap | Psychic | — |
| TM49 | Snatch | Dark | — |
| TM56 | Fling | Dark | — |
| TM58 | Endure | Normal | — |
| TM63 | Embargo | Dark | — |
| TM66 | Payback | Dark | 50 |
| TM68 | Giga Impact | Normal | 150 |
| TM70 | Flash | Normal | — |
| TM77 | Psych Up | Normal | — |
| TM80 | Rock Slide | Rock | 75 |
| TM82 | Sleep Talk | Normal | — |
| TM87 | Swagger | Normal | — |
| TM88 | Pluck | Flying | 60 |
| TM90 | Substitute | Normal | — |
| TM92 | Trick Room | Psychic | — |
| HM01 | Cut | Normal | 50 |
Where to find Malamar
Not found in the wild — evolve or trade for it.