#687 · Pokémon Exceeded · unchanged from the official games
Malamar
DarkPsychicContrary, Suction Cups, Infiltrator (hidden)
In Exceeded: Not in the wild: evolve Inkay at level 30. Its type (Dark / Psychic) and base stats (total 482) are the same as in the official games.
Level-up moves 23
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Constrict Matches user's first type. Traps, lower Speed each turn. | Normal | Phys | 55 | 95 | 15 |
| 1 | Hypnosis A hypnotizing move that may induce sleep. | Psychic | Stat | — | 60 | 20 |
| 1 | Peck Attacks the foe with a jabbing beak, etc. | Flying | Phys | 35 | 100 | 35 |
| 1 | Reflect Creates a wall of light that weakens physical attacks. | Psychic | Stat | — | — | 20 |
| 1 | Reversal Inflicts more damage when the user's HP is down. | Fighting | Phys | 1 | 100 | 15 |
| 1 | Superpower Boosts strength sharply, but lowers abilities. | Fighting | Phys | 120 | 100 | 5 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 35 | 95 | 35 |
| 1 | Wrap Wraps and squeezes the foe 2 to 5 times with vines, etc. | Normal | Phys | 50 | 90 | 10 |
| 4 | Reflect Creates a wall of light that weakens physical attacks. | Psychic | Stat | — | — | 20 |
| 13 | Psywave Damage scales with user base Sp. Attack. | Psychic | Spec | 1 | 90 | 10 |
| 14 | Swagger Confuses the foe, but also sharply raises Attack. | Normal | Stat | — | 90 | 15 |
| 18 | Hypnosis A hypnotizing move that may induce sleep. | Psychic | Stat | — | 60 | 20 |
| 18 | Psybeam Fires a peculiar ray that may confuse the foe. | Psychic | Spec | 75 | 100 | 10 |
| 19 | Foul Play The higher the foe's Attack the more damage caused. | Dark | Phys | 95 | 100 | 15 |
| 20 | Payback An attack that gains power if the user moves last. | Dark | Phys | 50 | 100 | 10 |
| 25 | Topsy-Turvy Swaps all stat changes that affect the target. | Dark | Stat | — | 100 | 20 |
| 26 | Pluck Eats the foe's held Berry gaining its effect. | Flying | Phys | 60 | 100 | 20 |
| 26 | Switcheroo Swaps items with the foe faster than the eye can see. | Dark | Stat | — | 100 | 10 |
| 31 | Light Screen Creates a wall of light that lowers Sp. Atk damage. | Psychic | Stat | — | — | 30 |
| 34 | Psycho Cut Tears with psychic blades. High critical-hit ratio. | Psychic | Phys | 70 | 100 | 20 |
| 34 | Slash Slashes with claws, etc. Has a high critical-hit ratio. | Normal | Phys | 80 | 100 | 20 |
| 37 | Night Slash Hits as soon as possible. High critical-hit ratio. | Dark | Phys | 70 | 100 | 15 |
| 47 | Superpower Boosts strength sharply, but lowers abilities. | Fighting | Phys | 120 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 28
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM11 | Sunny Day Not handed out, sold or hidden anywhere in this game's own map data | Fire | — |
| TM12 | Taunt Route 110 — Trick House End | Dark | — |
| TM15 | Hyper Beam Lilycove City — Department Store 4F | Normal | 150 |
| TM16 | Light Screen Lilycove City — Department Store 4F | Psychic | — |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM24 | Thunderbolt Mauville City — Game Corner | Electric | 95 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM29 | Psychic Mauville City — Game Corner | Psychic | 90 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM33 | Reflect Lilycove City — Department Store 4F | Psychic | — |
| TM35 | Flamethrower Mauville City — Game Corner | Fire | 95 |
| TM40 | Aerial Ace Fortree City Gym | Flying | 60 |
| TM41 | Torment Slateport City — Battle Tent Lobby | Dark | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM46 | Thief Slateport City — Oceanic Museum 1F | Dark | 60 |
| TM49 | Snatch SS Tidal Rooms | Dark | — |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| HM01 | Cut Rustboro City — Cutter's House | Normal | 50 |
| HM05 | Flash Granite Cave — 1F | Normal | — |
Where to find Malamar
Not found in the wild — evolve or trade for it.
Other changes in this game
- Has 2 abilities at once: whichever of its 3 ordinary abilities it was born with, plus 1 innate always on
- Innates (always active): Aquatic
- What the innates do: Aquatic — Adds Water-type to Pokémon.
- Abilities you pick one of: Contrary — Inverts stat changes. · Suction Cups · Infiltrator — Passes through barriers.
- Hidden ability: Infiltrator
- How its abilities arrive: Contrary from the start; Suction Cups at Lv 15; Infiltrator at Lv 26; Aquatic at Lv 34
- Mega Evolves into Malamar (Mega) holding the Malamarite
- Tutor moves: Psych Up, Rock Slide, Signal Beam, Sleep Talk, Snore, Substitute, Swagger
- Egg groups: Water 1 / Water 2
- Catch rate 80