#222 · HeartGold Generations · changed in this game
Corsola
WaterRockRegenerator, Natural Cure
In HeartGold Generations: First found in Cherrygrove City (Good Rod, Lv 20), and in 7 more areas. Its type (Water / Rock) and base stats (total 410) are the same as in the official games. Abilities: it loses Hustle. 6 of its 20 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Water Gun and Endure.
Level-up moves 20
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle A physical attack in which the user charges and slams into the foe with its whole body. | Normal | Phys | 40 | 100 | 35 |
| 1 | Harden The user stiffens all the muscles in its body to raise its Defense stat. | Normal | Stat | — | — | 30 |
| 4 | Bubble A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat. | Water | Spec | 20 | 100 | 30 |
| 5 | Water Gun The foe is blasted with a forceful shot of water. | Water | Spec | 40 | 100 | 25 |
| 13 | Refresh The user rests to cure itself of a poisoning, burn, or paralysis. | Normal | Stat | — | — | 20 |
| 18 | Ancient Power The user attacks with a prehistoric power. It may also raise all the user’s stats at once. | Rock | Spec | 60 | 100 | 5 |
| 18 | Bubble Beam A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat. | Water | Spec | 65 | 100 | 20 |
| 20 | Spike Cannon Sharp spikes are fired at the foe to strike two to five times in rapid succession. | Normal | Phys | 20 | 100 | 15 |
| 23 | Aqua Ring The user envelops itself in a veil made of water. It regains some HP on every turn. | Water | Stat | — | — | 20 |
| 23 | Lucky Chant The user chants an incantation toward the sky, preventing the foe from landing critical hits. | Normal | Stat | — | — | 30 |
| 24 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Normal | Stat | — | — | 10 |
| 27 | Brine If the foe’s HP is down to about half, this attack will hit with double the power. | Water | Spec | 65 | 100 | 10 |
| 29 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | Steel | Stat | — | — | 15 |
| 30 | Recover A self-healing move. The user restores its own HP by up to half of its max HP. | Normal | Stat | — | — | 5 |
| 31 | Rock Blast The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. | Rock | Phys | 25 | 90 | 10 |
| 35 | Life Dew --- | Water | Stat | — | — | 10 |
| 39 | Flail The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | Normal | Phys | — | 100 | 15 |
| 40 | Power Gem The user attacks with a ray of light that sparkles as if it were made of gemstones. | Rock | Spec | 80 | 100 | 20 |
| 45 | Earth Power The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def. | Ground | Spec | 90 | 100 | 10 |
| 50 | Mirror Coat A retaliation move that counters any special attack, inflicting double the damage taken. | Psychic | Spec | — | 100 | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 44
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse | Water | 60 |
| TM04 | Calm Mind | Psychic | — |
| TM06 | Toxic | Poison | — |
| TM07 | Hail | Ice | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM19 | Giga Drain | Grass | 75 |
| TM20 | Safeguard | Normal | — |
| TM21 | Frustration | Normal | — |
| TM26 | Earthquake | Ground | 100 |
| TM27 | Return | Normal | — |
| TM28 | Dig | Ground | 80 |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM32 | Double Team | Normal | — |
| TM33 | Reflect | Psychic | — |
| TM37 | Sandstorm | Rock | — |
| TM39 | Rock Tomb | Rock | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM55 | Brine | Water | 65 |
| TM58 | Endure | Normal | — |
| TM61 | Will-O-Wisp | Fire | — |
| TM64 | Explosion | Normal | 250 |
| TM69 | Rock Polish | Rock | — |
| TM71 | Stone Edge | Rock | 100 |
| TM76 | Stealth Rock | Rock | — |
| TM78 | Captivate | Normal | — |
| TM80 | Rock Slide | Rock | 75 |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| HM03 | Surf | Water | 90 |
| HM04 | Strength | Normal | 80 |
| HM05 | Whirlpool | Water | 35 |
| HM06 | Rock Smash | Fighting | 40 |
Where to find Corsola
| Area | Method | Level | |
|---|---|---|---|
| Cherrygrove City | Good Rod | 20 | |
| Cherrygrove City | Super Rod | 40 | |
| Route 32 | Grass (night) | 4-6 | 5% rare |
| Route 32 | Grass (night, Hoenn Sound) | 4-6 | 5% rare |
| Route 32 | Grass (night, Sinnoh Sound) | 4-6 | 5% rare |
| Union Cave | Good Rod (B2F) | 20 | |
| Union Cave | Super Rod (B2F) | 40 | |
| Route 34 | Good Rod | 20 | |
| Route 34 | Super Rod | 40 | |
| Olivine City | Good Rod | 20 | |
| Olivine City | Super Rod | 40 | |
| Sea Route 40 | Good Rod | 20 | |
| Sea Route 40 | Super Rod | 40 | |
| Cianwood City | Good Rod | 20 | |
| Cianwood City | Super Rod | 40 | |
| Sea Route 19 | Good Rod | 20 | |
| Sea Route 19 | Super Rod | 40 |
Other changes in this game
- Egg moves: Rock Slide, Screech, Mist, Amnesia, Barrier, Ingrain, Confuse Ray, Icicle Spear, Nature Power, Aqua Ring, Curse
- Tutor moves: Mud-Slap, Icy Wind, Rollout, Snore, Endeavor, Ancient Power, Earth Power, Sucker Punch, Magic Coat, Headbutt