Corsola in Emerald Imperium
Water / Rock — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Stats HP 65 → 85, Defense 95 → 100, Sp. Def 95 → 100 (total 410 → 440)
- Abilities loses Natural Cure
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Egg moves: Screech, Mist, Amnesia, Barrier, Ingrain, Confuse Ray, Icicle Spear, Nature Power, Aqua Ring, Curse, Bide, Water Pulse, Head Smash, Camouflage, Liquidation
Corsola in other guides
The same Pokémon, as 17 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedLazarusGaiaBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxEmerald KaizoPolished CrystalBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt WhiteFire Red Omega
Where to find Corsola
| Area | Method | Level | |
|---|---|---|---|
| Route 103 | Super Rod | 25-45 | |
| Route 114 | Rock Smash | 5-20 | |
| Route 114 | Rock Smash | 5-20 | |
| Route 127 | Surf | 5-35 | |
| Route 127 | Surf | 5-35 | |
| Seafloor Cavern Entrance | Old Rod | 5-30 | |
| Seafloor Cavern Entrance | Good Rod | 10-30 | |
| Seafloor Cavern Entrance | Super Rod | 20-45 | |
| Seafloor Cavern Entrance | Super Rod | 20-45 | 5% rare |
| Seafloor Cavern Room 6 | Old Rod | 5-30 | |
| Seafloor Cavern Room 6 | Good Rod | 10-30 | |
| Seafloor Cavern Room 6 | Super Rod | 20-45 | |
| Seafloor Cavern Room 6 | Super Rod | 20-45 | 5% rare |
| Seafloor Cavern Room 7 | Old Rod | 5-30 | |
| Seafloor Cavern Room 7 | Good Rod | 10-30 | |
| Seafloor Cavern Room 7 | Super Rod | 20-45 | |
| Seafloor Cavern Room 7 | Super Rod | 20-45 | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Harden Stiffens the body's muscles to raise Defense. | Normal | Stat | — | — | 30 |
| 1 | Salt Cure Hurts foe every turn. Double damage to Steel and Water. | Rock | Phys | 40 | 100 | 15 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 4 | Bubble An attack using bubbles. May lower the foe's Speed. | Water | Spec | 40 | 100 | 30 |
| 8 | Recover Recovers up to half the user's maximum HP. | Normal | Stat | — | — | 5 |
| 10 | Bubble Beam Forcefully sprays bubbles that may lower Speed. | Water | Spec | 65 | 100 | 20 |
| 13 | Refresh Heals poisoning, paralysis, or a burn. | Normal | Stat | — | 100 | 20 |
| 17 | Ancient Power An attack that may raise all stats. | Rock | Spec | 60 | 100 | 5 |
| 20 | Spike Cannon Launches sharp spikes that strike 2 to 5 times. | Normal | Phys | 20 | 100 | 15 |
| 23 | Lucky Chant Prevents the foe from landing critical hits. | Normal | Stat | — | — | 30 |
| 27 | Brine Does double damage to foes with half HP. | Water | Spec | 65 | 100 | 10 |
| 29 | Iron Defense Hardens the body's surface to sharply raise Defense. | Steel | Stat | — | — | 15 |
| 31 | Rock Blast Hurls boulders at the foe 2 to 5 times in a row. | Rock | Phys | 25 | 100 | 10 |
| 35 | Endure Endures any attack for 1 turn, leaving at least 1HP. | Normal | Stat | — | — | 10 |
| 38 | Aqua Ring Forms a veil of water that restores HP. | Water | Stat | — | — | 20 |
| 41 | Power Gem Attacks with rays of light that sparkle like diamonds. | Rock | Spec | 80 | 100 | 20 |
| 45 | Mirror Coat Counters the foe's special attack at double the power. | Psychic | Spec | 1 | 100 | 20 |
| 47 | Earth Power Makes the ground erupt with power. May lower Sp. Def. | Ground | Spec | 90 | 100 | 10 |
| 50 | Flail Inflicts more damage when the user's HP is down. | Normal | Phys | 1 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (36)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind | Psychic | — |
| TM07 | Snowscape | Ice | — |
| TM11 | Sunny Day | Fire | — |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM16 | Light Screen | Psychic | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Icy Wind | Ice | 55 |
| TM26 | Earthquake | Ground | 100 |
| TM28 | Dig | Ground | 80 |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM33 | Reflect | Psychic | — |
| TM37 | Sandstorm | Rock | — |
| TM39 | Rock Tomb | Rock | 60 |
| TM48 | Meteor Beam | Rock | 120 |
| TM64 | Explosion | Normal | 150 |
| TM69 | Rock Polish | Rock | — |
| TM71 | Stone Edge | Rock | 100 |
| TM76 | Stealth Rock | Rock | — |
| TM80 | Rock Slide | Rock | 75 |
| TM83 | Scald | Water | 80 |
| TM96 | Bulldoze | Ground | 60 |
| TM110 | Stomping Tantrum | Ground | 75 |
| TM120 | Liquidation | Water | 85 |
| TM121 | Hydro Pump | Water | 110 |
| TM133 | Power Gem | Rock | 80 |
| TM134 | Rock Blast | Rock | 25 |
| TM136 | Icicle Spear | Ice | 25 |
| TM140 | Iron Defense | Steel | — |
| TM142 | Earth Power | Ground | 90 |
| TM158 | Body Slam | Normal | 85 |
| TM160 | Water Pulse | Water | 60 |
| HM03 | Surf | Water | 90 |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 60 |