HomePokémon GS ChroniclesPokémon › Forretress
Forretress
#205 · Pokémon GS Chronicles · changed in this game

Forretress

BugSteelSturdy, Overcoat (hidden)

Level-up moves 27

LvMoveTypeCatPowAccPP
1Mirror Shot
The user looses a flash of energy to damage and lower speed.
SteelSpec709510
1Autotomize
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
SteelStat15
1Mirror Shot
The user looses a flash of energy to damage and lower speed.
SteelSpec709510
1Autotomize
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
SteelStat15
1Heavy Slam
The user slams into the target. The greater the weight difference, the greater the damage.
SteelPhys110010
1Zap Cannon
Has a chance to paralyze the target.
ElectricSpec120505
1Magnet Rise
The user levitates using electrically generated magnetism for five turns.
ElectricStat10
1Toxic Spikes
Poisoned spikes are laid around the foe's party to hurt foes switching in.
PoisonStat20
1Tackle
Inflicts regular damage with no additional effect.
NormalPhys4010035
1Protect
Prevents any moves from hitting the user this turn.
NormalStat10
1Selfdestruct
User faints.
NormalPhys2001005
1Bug Bite
The user bites the foe, eating its berry if it is holding one.
BugPhys6010020
6Selfdestruct
User faints.
NormalPhys2001005
9Bug Bite
The user bites the foe, eating its berry if it is holding one.
BugPhys6010020
12Take Down
User receives 1/4 the damage it inflicts in recoil.
NormalPhys909020
17Rapid Spin
An attack that frees the user from traps and hazards. Also raises Speed.
NormalPhys5010040
20Bide
User waits for two turns, then hits back for twice the damage it took.
NormalPhys110
23Natural Gift
The type and base power of this move is determined by the user's Berry.
NormalPhys110015
28Spikes
Scatters Spikes, hurting opposing Pokémon that switch in.
GroundStat20
32Payback
If the user moves after the target, this attack's power will be doubled.
DarkPhys5010010
36Explosion
User faints.
NormalPhys2501005
42Iron Defense
Raises the user’s Defense by two stages.
SteelStat15
46Gyro Ball
A high-speed spin. The slower the user is than the foe, the greater the damage.
SteelPhys11005
50Double-Edge
User receives 1/3 the damage inflicted in recoil.
NormalPhys12010015
56Magnet Rise
The user levitates using electrically generated magnetism for five turns.
ElectricStat10
60Zap Cannon
Has a chance to paralyze the target.
ElectricSpec120505
64Heavy Slam
The user slams into the target. The greater the weight difference, the greater the damage.
SteelPhys110010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Forretress

AreaMethodLevel
Victory Road (Swamp)Wild

Other changes in this game

  • Base stats changed from the official figures (per the documentation sheet): SpA 60→45, SpD 60→90; total 465→480.
  • Hidden ability as listed in the documentation sheet, which marks its hidden-ability column "should match Gen VII, not tested".