#807 · Pokémon Exceeded · unchanged from the official games
Zeraora
ElectricVolt Absorb
In Exceeded: It is not in any of this guide's encounter tables. Its type (Electric) and base stats (total 600) are the same as in the official games.
Level-up moves 22
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Fake Out A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 1 | Power-Up Punch A hard punch that raises the user's Attack. | Fighting | Phys | 40 | 100 | 20 |
| 1 | Quick Attack An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 30 |
| 1 | Scratch Scratches the foe with sharp claws. | Normal | Phys | 40 | 100 | 35 |
| 1 | Snarl Yells and rants at the foe lowering its Sp. Atk. | Dark | Spec | 55 | 95 | 15 |
| 1 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 8 | Quick Attack An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 30 |
| 9 | Fury Swipes Rakes the foe with sharp claws, etc., 2 to 5 times. | Normal | Phys | 15 | 100 | 15 |
| 19 | Snarl Yells and rants at the foe lowering its Sp. Atk. | Dark | Spec | 55 | 95 | 15 |
| 22 | Fake Out A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 23 | Quick Guard Evades priority attacks for one turn. | Fighting | Stat | — | — | 15 |
| 26 | Slash Slashes with claws, etc. Has a high critical-hit ratio. | Normal | Phys | 80 | 100 | 20 |
| 26 | Volt Switch Does damage then switches out the user. | Electric | Spec | 70 | 100 | 20 |
| 35 | Charge Boost next electric move, S.Def and Speed. | Electric | Stat | — | — | 20 |
| 40 | Hone Claws Sharpens its claws to raise Attack, Accuracy & crit. | Dark | Stat | — | — | 15 |
| 42 | ThunderPunch An electrified punch that may paralyze the foe. | Electric | Phys | 75 | 100 | 15 |
| 59 | Discharge Zaps the foes with electri- city. May paralyze them. | Electric | Spec | 80 | 100 | 15 |
| 61 | Wild Charge An electrical tackle that also hurts the user. | Electric | Phys | 90 | 100 | 15 |
| 74 | Plasma Fists Hits with electrical fists. Normal moves become Electric. | Electric | Phys | 100 | 100 | 15 |
| 80 | Agility Relaxes the body to sharply boost Speed. | Psychic | Stat | — | — | 30 |
| 81 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 88 | Plasma Gale Summons an electric terrain in the battlefield. | Electric | Spec | 110 | 85 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 23
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Not handed out, sold or hidden anywhere in this game's own map data | Fighting | 150 |
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM08 | Bulk Up Dewford Town Gym | Fighting | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM12 | Taunt Route 110 — Trick House End | Dark | — |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM23 | Iron Tail Not handed out, sold or hidden anywhere in this game's own map data | Steel | 100 |
| TM24 | Thunderbolt Mauville City — Game Corner | Electric | 95 |
| TM25 | Thunder Lilycove City — Department Store 4F | Electric | 110 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM31 | Brick Break Sootopolis City — House 1 | Fighting | 75 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM34 | Shock Wave Mauville City Gym | Electric | 60 |
| TM40 | Aerial Ace Fortree City Gym | Flying | 60 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM49 | Snatch SS Tidal Rooms | Dark | — |
| TM52 | Work Up Littleroot Town — Professor Birch House 2F | Normal | — |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM61 | Wild Charge Not handed out, sold or hidden anywhere in this game's own map data | Electric | 90 |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
Where to find Zeraora
Not found in the wild — evolve or trade for it.
Other changes in this game
- Has 2 abilities at once: its one ordinary ability, plus 1 innate always on
- Innates (always active): Plus
- What the innates do: Plus — Syncs moves with Minus.
- Ability: Volt Absorb — Turns electricity into HP.
- How its abilities arrive: Plus, Volt Absorb from the start
- Mega Evolves into Zeraora (Mega) holding the Zeraorite
- Tutor moves: Blaze Kick, Fire Punch, Sleep Talk, Snore, Substitute, Thunder Wave, ThunderPunch
- Egg groups: Undiscovered
- Catch rate 3